NOTE: if the first boot has a low framerate, alt f4/close and restart application
(click the feedback button in the pause menu of the game to send an email of BUGS, OPINIONS AND IDEAS. the more in depth and honest feedback you have, the better the game will become!
if there is no email app set as system default, the email likely will not be created. Keep reading for the address)
ALL 6 MAJOR BUGS HAVE BEEN FIXED:
Black screen that appeared on some systems as a result of 4k resolution being the default has been changed to 1080
very rarely Rifu got stuck after the cutscene that plays on new games and allows animations to play but no actual movement. this has 2 safety triggers to re-enable input and movement
Audio after meeting Vale and before reaching the colosseum played early and to lead players trying to trigger the next cutscene at the wrong time and get confused/stuckted
Very rarely the colosseum enemy swarm would not spawn (of course this never happened in my testing haha) now has a new method of triggering spawn logic
Biggens and all catsharks now use a damage timer correlated to the player's attack combo to prevent PER FRAME damage that had 1 damage applied (by default) 60 times per second, which killed the BIGGEST enemy (currently) in the game, in less than 1.5 seconds
Flight glitch found by my brother where you could spam dash and get infinite height has been patched and led to early implementation of the water system
email [email protected] with a subject line similar to "ExtraHuman BUGS" for any bugs/problems or opinions and ideas you have
ADDITIONS:
Water/energy system that drains with the use of water abilities that will only refresh when completely still under water or if you're in water AND on ground (so if you're taking damage with no obvious source of damage after running away, you'll need to rest on the ground as well). Your water/energy will drain constantly if above water and will speed up to prevent you from flying (and slamming into a deathplane)
As an extension, if you run out of water while ground-pounding, you will violently rip downwards until hitting the ground and leave explosions of water in your path
(little tip, don't let your water drain above water, your skin will flash pale when you're low;)
Cutscenes (all of em) can now be skipped through the pause menu
YOU, yes you, can save AND load game states through the start/pause options menu and it will automatically save if you forgr ;)
CONTROLLER SUPPORT this needed a complete rework of the input system and uses a controller cursor to navigate all UI. (If you have a controller connected while trying to menu with mouse, the controller will take priority. So either use or unplug it :)
DISCLAIMER
I have had 2 crashes during testing but haven't encountered a single bug throughout so please use the feedback button in the pause menu of the game or email/dm on socials
https://www.instagram.com/therealgamecompany/
https://www.reddit.com/r/TRGC/
https://www.tiktok.com/@therealgamecompany
https://www.facebook.com/profile.php?id=61563935516678
(i check email most regularly)
and i am working on an official website so come back here or to these socials when its live
