New Features
DODGE has had a fairly substantial rework as it was just too dang powerful! Now Dodging will have a chance of avoiding an amount of damage ranging from "some" to "all", rather than being an immediate "no damage taken" move.
It will still trigger automatically (as long as you aren't already Defending).
We have also added Damge and Dodge Readouts for your Kobolds! It should tell you much easier if you are weak to incoming damage, how successful your dodge was, etc.
Preview Levels
As part of TurnBasedThursday Fest, not only are we discounted for the whole Fest event, we have added two preview levels of our next Chapter! Come take a sneak-peak around the Catacombs!
Bugfixes
- Longstanding Save Bug now fixed - No more corrupted items on load!
- Economy balance across the entire game so far - item prices, coin drops, the works
- Rebalance of item stats to create more consistent bonuses and not making some items "useless"
- Typos, wording and general grammar bugfixes across the Temple levels
- Fixed a bug where some magic effects would persist in-world between loading.
Thank you for all your support, and enjoy TurnBasedThursday Fest!
