
New Sellable Product;
Rare Part Booster Pack
Higher tiers booster pack that contains minimum Rare tier parts and up
Battery Booster Pack (10)
Battery Booster Pack (25)
Race Car Changes:
New Battery Part Type
Batteries primary statis the new Battery Capacity stat as cars now actively drain battery as they race around the track.
New Battery Capacity Stat
This stat effects how long a car can race for so for larger tracks you'll need a bigger capacity battery. If your car runs out of battery it will roll to a stop and DNF.
New Boosting Mechanic
Now while racing you have the ability to give your car a temporary boost by pressing the defaulted "T" key. This can be used multiple times but consumes a good amount of Battery Capacity so use wisely. During a boost your car receives a temporary increase in speed, acceleration, cornering and stability.
Weight Stat removed
New Cornering Stat
Cornering Stat effects your cars ability to carry speed through turns. If your stat is low then your car will slow down a lot in turns.
Reworked Stability Stat
Stability used to be a calculated lateral gforce function but was creating some complexities for special circumstances. Moved to a simpler algorithm that now there are defined "Risk Checkpoints" along the track that I calculate a required stability rating and if your car fails I provided a severity score which influences different outcomes. This used to be a single bounce off track but now I have more control and introduced a slow down effect as well in addition to bounces off the track.
If a car is no longer moving for a short period of time it is determined to be DNF. This is for out of battery but also fixed a scenario where a car can become stuck on the track resulting in a broken state.
Keybinding/Input Changes:
New Controls menu
We now have a whole keybinding and controls menu that lets you rebind any input you want. Currently only works for Mouse and Keyboard but will look to expanding to gamepad support in the future.
Input UI Hints
All UI Hints are using dynamic icons instead of text based key input for better QoL
You can now hold to repeat the Interact action ie. continually placing items from box or continually scanning
Pause Menu now resets upon closing instead of remembering the state it was in
Default bindings were updated
Interact: Left Click
Grab: Right Click
Rotate Object: Scroll Wheel
Reduced Grab Distance to be a bit more realistic
Shop Cat:
Added a new Shop cat that hangs out in your shop all day.
You can pet the cat
Cuteness
More to come
Random Changes:
9 more shopper models added for variety
Test races now display minimap and allow boosting
Updated Gunni's cat poster
If there is nothing to buy in your shop and customers want to buy they leave
Decreased Shoptime movement waiting pause for faster decision making
Bug Fixes:
Fixed Chassis Orderbox actually having chassis packs
Fixed moving a shelf with product would randomly rotate items
Fixed a bug where clients joining a shop would not hide a shoppers items in their "cart" thus creating random floating items
Fixed a bug where if you opened a pack looking straight down you would fly out of the map
Fixed an inconsistent object highlight size issue
Added a solution to customers providing not enough money at register
Prevent you ending the day while placing pieces in TrackLab
Fixed a bug related to end of day arcade machines getting stuck in use
Fixed a random slow walk toggle bug
