EA BUILD 0.001.010 - 0.001.010.001 // (06.10.26)
UI, HUD & Visuals
- Cleaned up UI icon alignment and spacing across the Field Roster, updated portrait contrast for active selection, and fixed missing status tooltips (BANDAGED, ETA, and critical warnings)
- Reworked the tactical message log layout and the combat panel positioning above it
- Unified operator card visual layouts across active on-map personnel and inbound reinforcements
- Relocated the TAC-OPS access button in SPARTA and removed legacy export options from contract screens
Roster, Reinforcements & Combat Systems
- Deployed the initial iteration of the dynamic Day/Night cycle alongside AN/PVS-14 monocular NVGs, which is the first of multiple planned optics variants (currently retrievable from your initial QRF supply crate when calling for reinforcements via the Command Wheel). Day/Night/NODs and NVG mechanics currently affect accuracy and field visibility, with enemy flashlights, hostile NVGs, and expanded fog-of-war mechanics rolling out in future updates
- Refined shotgun ammunition storage and inventory handling logic
- Added cover-firing animations without leaning, alongside refined prone leg and movement positioning
- Resolved combat AP bugs where calling in reinforcements or reloading magazines failed to deduct correct Action Points
- Fixed Support Status tooltips displaying "READY" while reinforcements or CASEVAC assets were actively en route
- Fixed abrupt end-of-turn camera snaps, pathfinding movement halts along cached routes, and bugs allowing deceased operators to remain selectable
Squad Management & Save Systems
- Resolved squad duplication, hidden operator glitches, and roster state errors when disbanding units
- Fixed missing textures, incorrect portraits, and plate carrier visual bugs for operators on standby
- Implemented contract progress save functionality across game sessions
UPDATES & IMPROVEMENTS
- Fixed an issue where swapping primary and secondary weapons triggered an unintended map reload
- Fixed deployment clocks failing to reset properly when launching new operations
- Resolved inventory consumption and equip actions failing to trigger AP costs or state updates
- Miscellaneous bug fixes, asset optimizations, and stability improvements across tactical UI and combat systems
// DEV NOTE
- Backend implementation for the Contracts and Mission System remains underway. Expect the initial playable iteration of contracts to roll out into the field over the next 2 to 3 updates (roughly 2-3 weeks).
