EA BUILD 0.001.007 // (16.09.26)
Today we pushed build EA 000.001.007: our 7th update since entering Early Access on 24 AUG.
This comprises over 120+ bug fixes, improvements, QoL/feature requests since our initial launch. That does not include all the work done to implement new mechanics/features that will roll out with the Oct 7 update.
This also continues an aggressive update schedule that we've maintained since launching the first closed Alpha build prior to the Kickstarter.
Thanks as always for backing the build, bug reports, feedback and believing in the mission.
Always Forward.
//
UI, HUD & Visuals
- Updated operator portraits, including cleaner rendering caches, composite colors, and a fix to eliminate blurry portrait captures
- Resolved an issue where camera zooming jittered when scrolling through the team roster
- Fixed visual ghosting artifacts on character meshes and added missing descriptions when hovering over the kettlebell icon in character inventory
- Fixed squad wound icon behavior and corrected an issue where injury status icons incorrectly appeared on dead characters after a grenade explosion
Roster, Reinforcements & Combat Systems
- Resolved a duplication bug where all characters duplicated in the reinforcement panel if the unassigned team was disbanded
- Fixed an issue where the roster injury icon would temporarily disappear for 20–60 seconds following a rotation in/out
- Fixed an issue where the Casevac icon and command wheel remained active (not greyed out) when selecting dead characters
- Corrected preset ammo configuration logic, and updated container ammo handling to read transfer amounts from containers (such as shotgun tubes)
- Adjusted shotgun effective range and spread patterns
Gameplay, AI & Movement
- Resolved multiple exploits allowing characters to execute actions or move while healing, and fixed issues where healing animations persisted if a character is killed mid-treatment
- Fixed a crash caused by infinite move commands and corrected loot highlighting behavior when movement actions are selected
UPDATES & IMPROVEMENTS
- Miscellaneous bug fixes, asset optimizations, and stability improvements across combat, UI, and rendering systems
// DEV NOTE
We’ve progressed backend development on the night/day cycle, including initial NVG (Night Vision Goggles) equipment implementation, alongside ongoing work on the Contract System and the framework for an upcoming tutorial system. **Day/Night, Contracts are part of a planned Oct 7 update.
