Fixed an issue where the circular character's dash cooldown indicator failed to rotate with the mouse direction.
Adjusted the third enemy's attack to fire four projectiles instead of its previous spread.
Restored the original main menu title style and moved it 15 pixels upward.
Added an AI battle simulation to the main menu background, with new characters appearing as others are defeated.
Improved the main menu battle simulation to use the game's actual player, enemy, movement, and attack systems.
Fixed an issue where enemies could attack while still off-screen.
Improved the background player's ability to dodge incoming enemy projectiles.
Restricted the background simulation to exclude minibosses, bosses, final bosses, and biome-exclusive enemies.
Fixed an issue where enemy type 19 could appear in the background simulation.
Improved enemy defeat effects so characters break into actual shape fragments instead of simple particles.
Fixed an issue where enemy fragments did not correctly follow the original shape's rotation and geometry.
Fixed an issue where enemy rotation could stop or behave inconsistently depending on the rendering path.
Fixed an issue where cracks and fragments did not follow the rotation and shape of enemy type 9.
Improved rotation and shape consistency for several other enemy types.
Changed the mouse cursor to a crosshair during gameplay and restored the standard arrow cursor in menus, pause screens, settings, and other interface screens.
Slowed down the background player's aiming rotation so it turns gradually instead of instantly snapping toward targets.
Fixed an issue where collisions between the background player and enemies had no effect.
Changed background collision behavior so ordinary enemies are defeated on contact and the player takes 20 damage.
Prevented bosses and minibosses from being instantly defeated by background collisions.
Fixed an issue where enemies defeated by player collisions did not have their cracks fully expanded before breaking apart.
Added the ability to click background characters and enemies to make them break apart immediately.
Fixed an issue where clicked enemies disappeared without displaying their fragments.
Prevented background fragments from awarding points or healing the player.
Fixed an issue where the background player broke apart incorrectly when clicked, ensuring the fragments follow the character's actual shape and crack pattern.
- News and updates
- Shape shooter
- Update 1.13.4
Source: Steam Community (opens in a new tab)
