Developer postOriginal post (opens in a new tab)

Early Access Build #8!

Hi there! I hope everyone had a great holiday season, but now that it's over it's time for more updates! A bunch of new items, tiny bug fixes, and balance tweaks dominate this update. Of course, new items require some new deadly wildlife...

Finally, the most obvious thing for this update is a minimap in the top right of the screen. I'm not 100% sure this is a good idea, so please let me know what you think. There's still a few weird bugs floating around that I'm trying to hunt down, and here's the update log below:

FEATURES

  • A Minimap, showing the players place amongst the local solar system as well as planets with items, shops, and bosses.
  • Universal GPS and Psionic Hood now interact with Minimap
  • New passive item, Hyper Lens, which reveals more of the map around you
  • Several new active items: Fuel Reserve and Stimpack which give you a one-time-use cache of supplies, and Land Mines and Toxic Cloud for some more ways to deal damage
  • A new deadly enemy lurking on gas giants, the Methane Worm

BALANCE

  • Better looking planetary rings
  • Decreased Health drop rate
  • Bomb Crystals don't spawn on merchant planets
  • Fuel Pumps & Medical Stations cost less
  • Enemy Missiles have an indicator when off screen instead of moving the camera (This one might almost count as a feature)
  • Ebzer Seeker fires a regular missile instead of a super missile
  • Removed Fuel Crystal passive item
  • Increased poison tick frequency
  • Reduced cost of Incinerator Drones and Chance Amulet
  • Elastic Ooze now has diminishing returns

BUG FIXES

  • Fixed Quantum Resonator being permanently active
  • Static appears when Brain Slug'd
  • Ebzer Seeker is no longer resistant to explosives
  • Ebzer Annihilator's stun attack pauses properly
  • Tutorial planets have new planet graphics
  • No more Asteroids in the Item Shrine
  • Dialogue boxes pause properly
  • Fixed Poero Bomber's throw and hurt animations