Thanks to everyone who sent feedback - this patch fixes the biggest issues you reported.
Combat
- Enemies can now actually hurt and kill you. Before, your hits kept interrupting their attacks.
- Getting hit is clear now: red flash, hurt sound, screen shake, damage numbers and a low-HP warning
- Hold the attack button to keep swinging
- Knockback now works whether you're moving or standing still
- The Forest Guardian and other big bosses now take sword damage
Dungeons
- Walls are clearly visible and easier to tell apart from the floor
- Fixed invisible walls and gaps you could slip through, including closed doors
- Enemies can no longer get knocked into walls
- If you get stuck inside something, the game now pushes you free
- Dungeon fog no longer covers the HUD
Loot & UI
- Rare and better weapons now always beat the starter sword
- Fixed spell names showing underscores (Verdant Mend)
- New, better enemy names
- The boss health bar no longer covers the inventory
- Trees turn see-through across their whole canopy when you're behind them
Menus & Audio
- Fixed the options menu spamming hover sounds
- Every character-creator arrow now does something
- When you change hair under a hat, the preview briefly hides the hat so you can see it
- Louder, better-balanced audio. If you never moved your volume sliders, they've been raised for you.
Keep the feedback coming - it really helps!
