Dust Walkers Playtest Feb Patch
Thank you to everyone for playing and providing feedback. We have a few changes that we wanted to get in based on what you all have been saying. We have some optimization updates coming next week. We weren't able to get to all the feedback and we still plan on doing another update soon!
But for now here are the changes for this patch:
Gameplay
Hostile targeting indicators are way more visible.
During gameplay the primary Dust Walker is now denoted with a orange outline and triangle at the bottom of the screen.
When upgrading a Dust Walker multiple levels the upgrade window will stay open till all upgrades are complete.
Store button size increased.
Increased costs of uncommon and rare weapons in the store.
infantry now have unique visual accessories on when in a run to make it easier to tell which is which.
Upgrades
Some of the base status effects were kind of lack luster. So we buffed them a bit.
STATIC - Increases elemental damage done by 50% up from 15%.
BURN - Increases physical damage done by 25% up from 5%.
Freezing - Now reduces hostile speed by 50% up from 25%.
Strength now increases all physical damage not just melee.
Weapons
- All ranges increased by 1 except the LMG which was reduced by 1.
- LMG reload time increased by 50%.
Improved multi character ability casting
When two or more Dust Walkers are selected pressing an ability button will fire the first Dust Walkers ability. If pressed again it will cast the second then third characters ability. All Dust Walkers will cast at the same time if the ability is set to "Quick Cast" in the Gameplay Options.

Multiple Dust Walkers
We got a lot of feedback around controlling multiple characters. We wanted to be able to reduce the amount of management around a second (or third) Dust Walker. So we have introduced an optional mechanic to swap Dust Walkers in and out during an operation.
Pressing 1 or 2 will swap your primary selection to the corresponding Dust Walker. This will transform your other Dust Walkers into a drone.

When in Drone Form the Dust Walker is able to fire its weapon and all abilities. Abilities are automatically set to "Autocast" when in this mode.

To swap back press 4.

This is experimental feature so please let us know your what you think!
Some notes:
This only works is WASD input mode.
you can still use bandbox or Left-Click select to individually select units and separate them.
Drone Dust Walkers are un-selectable and always move around your primary Dust Walker.
Bug Fixes
All dust walkers to gain XP on hostile kill.
Upgrade window will open if any Dust Walkers are ready to be upgraded even if not selected.
When opening the upgrade window it will always pick the currently selected unit if can be upgraded.
Stat upgrades will no longer have the same type twice.
Pressing ESC in the front end will allow you to back out to the main menu.
All resources now show a proper ticker when collected on Resource Collectors.
Fixed a bug where recruits would come back dead even though they were still alive.
Selection Box should always work now when you have more than 1 Dust Walker or if you are in "Click to Move" controls mode.
Thank you for all the great feedback and cant wait to share more soon!
