So this was long due. I've been catching up on some stuff and finally got time to polish few key things. First of all the pistol. I took a new model. I think I like more the realistic look of things so I'll strive away from cartoonish or stylized themes. This pivot to realistic feels like right to me. There's still a long way to go, but I like the direction it's taking.
The manual reloads have made everything much cooler. I keep thinking I need to improve how it feels to shoot enemies but I did not want to leave the procedural tile generator hanging so I switched it by a room/corridor sequencing graph with some puzzles for experimenting.
Give it a go if you can and let me know what you think. I'll try to post more regularly and improve the gameplay experience. I see a lot of potential, just gotta burn through the backlog a bit faster.
Cheers! Javi
