Update Notes: Devour Archetype Rework
2026-08-22 · 13 柱庭 / Cabal 13
In this update we've reworked the Devour-related pieces as a whole: 6 new cards, 8 reworked cards, and 1 card retired.
1. New Cards (6)
🌾 Fodder Pile (Dark Iron · Field · 2 Gold)
[Battle Start] Create 1 random Fodder
[On Action] Create 1 random Fodder every 3 seconds
[On Action] Heal 5
As a Field card, it doesn't occupy a battle slot
🌿 Five Fodder Variants (Dark Iron · not sold in the shop — created only by effects like the Fodder Pile)
50 Life, and [On Action] destroy self (8-second action cycle); when devoured, the devouring piece gains +10 Life.
Fodder | Entry carried (in-game names) |
|---|---|
Life Fodder | None (pure bulk) |
Attack Fodder | Attack 10 |
Poison Fodder | Poison 5 |
Burn Fodder | Scorch 5 |
Armor Up Fodder | Armor Up 10 |
2. Card Adjustments
🐑 Little Lamb (Dark Iron)
Devour timing: [Entry] devour → [On Action] devour the plant to its left
Each devour: +50 Life/+5 Attack; gains the devoured piece's entries and 10% of their values
At 3000 Life, [Evolve Into] the Black Goat (was 1000)
🐑 Hemingway Sheep (Gold · Hero)
L1: [Battle End] devour adjacent plant → [On Action] devour adjacent plants
L5A: from "create a copy of the devoured piece" to "gain all entries and 150% of the devoured piece's values"
L10B (NEW): every 5 devours, permanently gain +5% to all attributes
🪲 Dung Beetle Hunter (Silver)
Devour timing: [Each round] devour left non-Hero animal → [On Action] devour the plant or animal to its left
Poison 10 → 15
Each devour: +5 Poison/+50 Life and create 1 Bug Egg; gains the devoured piece's entries and 50% of their values
🐐 Black Goat (Silver)
Whenever any piece triggers Devour, all your pieces gain +3 Attack/+25 Life (was +8 Attack/+50 Life)
NEW: after every 5 cumulative devours, all pieces on your battlefield gain +5% Attack
🦖 Giant-Toothed Bug (Silver)
Before: devour any piece on entry, re-trigger when selling animals
Now: [On Action] devour 1 random non-Hero piece of Dark Iron/Bronze quality on the enemy battlefield (Heroes and Fields excluded), inheriting 50% of its Life and Attack and gaining its entries at 50% of their values
🦁 Lion King Fasha (Gold)
Before: [On Action] devour a target piece
Now: [On Action] devour 1 random Animal piece on the enemy battlefield, inheriting 100% of its Life and Attack and gaining its entries at 100% of their values
Kept: [Battle Start] +2 Vajra
🦎 Ancient Crawler (Gold)
Whenever any piece triggers Devour: gain +100 Attack/+300 Life (was +150 Attack/+500 Life)
Removed Slow 2
Kept: [On Action] +1 Scatter/+1 action, plus "each additional entry grants +1 action" (up to 6 entries)
🦎 Gecko (Silver)
When devoured: from "create a Tail-Severed Gecko" to "the devourer gains +30 Life and the Haste entry at 100% of its value"
3. Retired
Tail-Severed Gecko (Bronze): retired in this update.
4. Hemingway Sheep Hero Event Adjustments
Hemingway Sheep's exclusive level-up events (levels 3/6/9, pick 1 of 4) now offer:
Level | Reward |
|---|---|
L3 | Fodder Pile ×1 |
L6 | Dung Beetle Hunter ×1 / Gecko ×1 |
L9 | Black Goat ×1 / Ancient Crawler ×1 |
Thank you for your support and feedback — may you become the true king of the grassland! 🐑
