[Optimization]
Optimized the piece draw probabilities corresponding to each hero.
[Piece Adjustments]
Mint Factory: [Battle End] For each Field present on our battlefield, +2 Gold.
Blood River Patriarch: Health reduced to 1500, Scatter reduced to 2. On kill, +1 EXP to self. When our side creates or destroys an Aura piece, self +10 Attack and +5 Health.
Demon-Slaying Grand Array: Now available in shop refreshes.
Alien Hatchery: In battle, for every 100 Poison cumulatively applied by our pieces, [Create] 1 random Silver Alien Bug.
Calamity Bug Mother: Health increased to 1000. When our Alien Bug / Scourge pieces [On Action], apply 6 Poison to a random enemy piece. At the end of battle, create 1 Bug Egg.
Leech Bug: Health increased to 300. When an adjacent piece applies Poison, self +5 Heal.
Child: Attack increased to 10. [On Action] +10 Attack. When Attack reaches 200, evolves into Warrior.
Teacher: [Battle Start] All our pieces +40 Attack. All our Child pieces gain an additional +20 Attack (excluding Equipment and Fields).
Slave: [Stack 3] Create 1 Child. [Buff] All Humans on our battlefield +100 Health.
Little Lamb: [On Entry] Devour the Plant on the left. When Health reaches 666, [evolves into] Black Goat (does not eat Humans, Mechs, Undead, Heroes, Fields, or Animals).
Black Goat: [Support] When any piece triggers Devour, all our pieces +8 Attack and +50 Health.
Green Caterpillar: [Support] When an adjacent other piece's stats increase, +1 Poison. When Poison reaches 12, [evolves into] Stinger Bug.
Golden Goblin: Quality adjusted to Silver.
Blade Ancient Tree: [Support] Every 5 Rounds, [Create] 1 Blade Ancient Tree, +1 Stack.
Hatchling: When an adjacent piece takes action, self +2 Attack. When Attack reaches 150, [evolves into] Predator Bird.
Ghost Wolf: [On Kill] +25 Attack. When Attack reaches 300, [evolves into] Werewolf.
Impatient Breeder: Quality adjusted to Bronze.
Scrap Recycler: When a Mech piece on either side dies, +3 Gold (twice per battle).
Rivet Worker: Base Attack increased to 60. When a Mech piece takes action, self +15 Attack.
Sentry Machine Gun: Base Attack increased to 110.
[Fixes]
Fixed an issue where some Talents failed to trigger at Battle Start.
Fixed an issue where some pieces failed to trigger at Battle Start.
Fixed a Star Marrow display bug at the end of a battle.
Fixed a layout disorder issue when opening the Collection Room during battle.
Fixed a bug where damage numbers and the settlement UI sometimes did not display during battle.
