[New]
The UI interface has been comprehensively reconstructed, resulting in a brighter and cleaner overall appearance, with improved visual effects.
[Optimization and Adjustment]
Optimized data performance and reduced the CPU load caused by the zerg summoning flow
[Fix]
Fixed some localization issues
Fixed some card bugs
[Pieces Adjustment]
Trial Chamber: [Card Rework] → [Blessing] [During Action] Increases the holder's Burn/Poison attribute by 10%. When an enemy piece is frozen, the holder gains +1 Haste. Adjusted action speed to: 7
Child: [Numerical Adjustment] → Attack: 8 → Attack: 1
Dog: [Value Adjustment] → Attack: 12 → Attack: 20
Slave: [Card Rework] → [Stack 3] Create 1 child. [Buff] All our humans gain +50 health
Zombie: [Card Rework] → [Blessing] Gain 5 times the number of zombies on the field as poison. [Kill] (Non-zombie) Create a zombie. [When acting] Apply its own poison to adjacent pieces
Miser: [Numerical Adjustment] → Health: 200 → Health: 300
Golden Young Dragon: [Card Redesign] → Now has 10 base attack power. When receiving gold coins, it gains 100% of the attack power from the received gold coins
Grindstone, ingot, and pill: [Numerical Adjustment] → The selling price has been uniformly adjusted to 15.
Firefly Poison Bug, Resurrected Firefly Poison Bug: [Mechanism Optimization] → The Death Rattle effect will exclude itself
Nest-Building Vulture: [Numerical Adjustment] → During battle, for every 1 piece that dies, +5 Attack and +10 Health. → During battle, for every 1 piece that dies, +1 Attack and +3 Health.
Cigar Bully: [Card Adjustment] → Now possesses a Burn entry
Fat Tiger: [Numerical Adjustment] → [When Acting] +5 Attack. → [When Acting] +2 Attack.
Ingredient: [Card Rework] → [Death Whisper] Randomly add 1 Mechanical unit to our battlefield + 3 Attack
Part: [Card Redesign] → [Death Whisper] Randomly add 1 Mechanical unit and 10 Health to our battlefield
Sheep: [Card Adjustment] Now it's a Black Iron Chess Piece
Misfortune: [Card Adjustment] Now has movement speed, movement speed: 12, reduced to 3
Bloodthirsty Spectator: [Card Rework] → When you gain Excitement, you gain 1 gold coin (remaining triggers for this battle: 3)
Young reporter: [Numerical adjustment] → The number of effect triggers in battle is changed to 5
Ghost Wolf: [Numerical Adjustment] → The evolution requirement has been changed to 400 attack points, and the attack points gained at the start of battle have been increased to 10 times the number of undead.
Prosecutor: [Card rework] → Now it will increase the attribute reduction value by 25% of health
Tax Officer: [Numerical Adjustment] → Modify the action speed to 7
Ghoul: [Numerical Adjustment] → Whenever a piece dies, +2 Poison +20 Health → Whenever a piece dies, +1 Poison +10 Health. Sundew: [Card Adjustment] → Now possesses the primary attribute of Healing, with a healing value of 20
Mourning Ice Flute: [Numerical Adjustment] → [Buff] When any of our chess pieces applies Freeze, grant the holder +100 Attack and +1 Speed → [Buff] When any of our chess pieces applies Freeze, grant the holder +100 Attack and +0.5 Speed
Dragon Habitat Abyss: [Numerical Adjustment] → [Every Turn] Holder +1 Burn → [Every Turn] Holder +2 Burn
Poisonous Mantis: [Card Adjustment] → New Effect, [Blessing] When our chess piece triggers [Devour], gain 1 action
Clear Wind Ring: [Numerical Adjustment] → When our side applies healing, apply 1 speed boost to the left chess piece → When our side applies healing, apply 0.5 speed boost to the left chess piece
Scavenger Jackal: [Card Adjustment] → [Blessing] Whenever an animal dies on our side, we gain 20% of our main attribute and increase our health by 10%
Ginseng Essence: [Card Rework] → [Support] Upon the end of battle, create ginseng roots equal to the number of stacks of this card
San Tu Shi Shou: [Card Adjustment] → [Death Whisper] Self + 5 XP
Shimmering Dragon Scale: [Card Rework] → [At the start of battle] Gain 5 Excitement. When adjacent pieces are frozen, lose 1 Excitement and the frozen piece gains 1 Excitement.
Ice-Swallowing Dragon: [Card Adjustment] → When the piece on the left applies Burn, it will also apply 1 Freeze to the target. When the piece on the right is affected by Freeze, it will immediately move and increase its main attribute by 10%
Surprise Commander: [Card Adjustment] → Now, effects will also be triggered when acting
Forbidden Area: [Card Adjustment] → Now it will add +1 to the holder's cooldown time
Destructor Mecha: [Card Adjustment] → Now a Silver Chess Piece, it will also trigger effects when it moves
Explosive Capsule Mother Insect: [Card Adjustment] → [Death Rattle] Based on its maximum health, create 1 random insect of the highest quality (up to Silver) for every 500 health points. [Stack 3] The highest quality created will be upgraded to Gold
Corrupted Hive: [Card Adjustment] → Now can only be triggered 20 times per battle
HR Manager: [Card Adjustment] → Now you will find bronze chess pieces
[Hero Adjustment]
Skill adjustment for Dragon Knight:
5A Skill: Increase in HP by 10%
Boiling Blood: Boiling Blood is modified to only take effect on battlefield chess pieces
Spartacus Skill Adjustment:
5B Skill: [Empowerment] Human Pawn Stack Limit +1, Slave Stack Limit Extra +1
Blood adjustment of Skeleton King:
The initial health is changed to 500
"Swift Wind Thousand Blade" skill/stat adjustment:
The base cooldown has been adjusted to 5, and the main stat value has been reduced to 0.5 Haste.
The basic skill is modified to: [Empowerment] Each equipment on our battlefield will grant +0.5 cooldown, +0.2 speed, and +1 action count to the user
5B Skill: Modified to increase all battlefield equipment's attributes by 10%
Blood amount adjustment for Ji Qi:
The initial health is adjusted to 800
Skill adjustment for the Demon Venerable of the Netherworld:
5A Skill: Can be triggered up to 5 times in battle
5B Skill is modified to: [Every day] gain 2 Nether spells
10B Skill is modified to: [Empowerment] Gain 2 times the amount of poison as your own experience, and 10 times the amount of health
Skill adjustment for Anubis:
The 5B skill is modified to: [Blessing] [Whisper of Death] grants +1 revival chance to adjacent chess pieces
Lich King skill adjustment:
The initial skill no longer increases the freezing value, but is modified to have 3 freezing effects and an increase of 50 health points
Trade King Skill Adjustment:
The 10A skill value is modified to: trade 10 pieces + 1 action
Skill adjustment for Poison Queen:
The 5B skill value is modified to: [Support] For every 3 pieces created by our side, all our pieces gain +2 Poison and +10 Health
10B Skill modified to: [Support] For every 5 Zerg units that die on our side, [create] 1 random Silver or Gold Zerg unit
Fox maiden:
The 10B skill will now also be triggered at the start of a battle
