[New]
Initial hero: Warden
[Optimization]
Optimize the localization descriptions of a large number of chess pieces
Optimize the numerical statistics of chess pieces after battles
Optimize the creation of chess pieces based on numerical values, and their creation will be carried out according to the described effects. For example, Corrupted Hive: - For every 200 points of poison accumulated by our chess pieces during battle, [create] 1 random Silver Insect Race. When the creation effect is triggered outside of battle, 1 random Silver Insect Race will be created.
Optimize the effect of the variable speed button
[Fix]
Fixed the BUG of numerical abnormality caused by double halos
Fixed the bug where source values were incorrectly transformed due to enchantment
Fixed the bug where the effect of healing a child could only be triggered once
Fixed the bug where the hero skill tag disappeared
Fixed the bug where temporary values were unexpectedly passed when selling snake gallbladder
Fixed the bug where searching through ruins could refresh and obtain additional items
[Pieces Adjustment]
Giant Cannon: [Numerical Weakening] [Effect Adjustment] → Attack equal to twice the life of the piece on the left → [Buff] [At the start of battle] gain 100% of the attack of the piece on the left based on its life
Child: [Effect Adjustment] → When acting, +5 attack. When the attack reaches 300, evolve into a slave or warrior
Farmer: [Effect Adjustment] → When acting, if there is another farmer on the field, create 1 child
Teacher: [Effect Adjustment] → When the battle begins, all our chess pieces will receive a +20 attack bonus. Additionally, all our children will receive an extra +20 attack bonus
Dragon Egg: [Card Adjustment] → Quality downgraded to Black Iron, with a default stack limit of 5. Effect modification: [Death Whisper] All our pieces +1 Burn. [Sell] Discover 1 Black Iron Dragon. Stack 2: [Sell] Discover 1 Bronze Dragon, Stack 4: [Sell] Discover 1 Silver Dragon, Stack 6: [Sell] Discover 1 Gold Dragon. Health reduced: 400→100, default stack count modified: 5→6
Dragon Mother: [Effect Adjustment] → [Start Every Day] [Create] 1 Dragon Egg. [Blessing] [Death Whisper] All our Dragons +10% Burn Damage. → [Start Every Day] [Create] 3 Dragon Eggs. [Blessing] [Death Whisper] All our Dragons +10% Burn Damage.
Jumping Mushroom: [Numerical Weakening] → [Gain for Mounted Chess Piece]: When adjacent chess pieces [act], grant 0.5 speed to itself → [Gain for Mounted Chess Piece]: When the chess piece on the right [acts], grant 0.5 speed to itself
Phosphor: [Numerical Enhancement] → [Sell] Target to Gain Taunt → [Sell] Target to Gain 3 Taunts
Silly Deer: [Numerical Enhancement] → [Blessing] When an enemy piece dies, gain +1 Taunt. When gaining Taunt, gain +50 Health → [Blessing] When an enemy piece dies, gain +1 Taunt. When gaining Taunt, gain +70 Health
Ferocious Hyena: [New Effect] → [Taunt]
Scavenging Jackal: [Numerical Enhancement] → [Blessing] Whenever an animal dies on our side, I gain 20% of the main attribute and recover 20% of my health → The effect of enhancing the main attribute changes to a multiplier
Egg-Protecting Dragon: [Effect Adjustment] → No Longer Destroys Itself
Orator: [Effect Adjustment] → No longer has Scatter, and its main attribute is changed to Acceleration
[Hero Adjustment]
Talent adjustment for Dragon Knight:
Dragon Control: [Battle Start] Act immediately and gain N Excitement → [Battle Start] Our side will randomly grant 3 Haste to N Dragon Chess Pieces (1 for Silver, 2 for Gold)
Boiling Blood: For every 100 points of burn damage dealt by our team, our hero gains 100 health points → For every 100 points of burn damage dealt by our team, our hero gains 50 health points
Reproduction decree: Our chess pieces stack up to 3, gaining 1 dragon egg → Our chess pieces stack up to 3, gaining 2 dragon eggs
