[New]
A new stacking secondary effect has been added, where certain cards can enhance their effects through stacking rather than numerical values. The following cards will be affected:
Humanoid mecha, ancient mechanical tree, anxious keeper
A new Race Shop has been added, which is currently only invoked for events
Add a sparkling effect to the golden quality chess pieces
[Optimization]
Optimized the fluency of player post-battle damage animations
Supplemented the missing illustration talent with illustration
[Fix]
Fix the issue of abnormal blood amount multiplier provided by Blood Demon's Death Whisper
Fix the issue where stacking insect eggs can lead to an increase in creative conditions
Fix the issue with the skill description of Dragon Knight
Fix the issue where obtaining additional entries for the Desolate Savage Beast does not increase the number of attacks
Fix the issue where the leader's talent leads to infinite post-battle settlement upgrade effects
Fix the issue of abnormal talent amplification in animal companions
[Pieces Adjustment]
Silver Dragon: Increase the limit of triggers in battles, allowing for up to 3 triggers per battle
Jumping Mushroom: [Gain after riding]: When adjacent pieces [take action], grant yourself 1→0.5 speed boost
Giant Cannon: Increase the cooldown by 2 seconds
Humanoid mecha: rework the effects.
[Blessing][Battle begins][Blessing][When the battle begins] All our armor-boosting chess pieces will have their main attribute increased by 100%.
[When stacked 3 times] Life increases by 100%.
[When stacked 5 times] Other attributes increased by 100%.
Anxious keeper: Redo the effect.
[Entry] Immediately [Evolution] the evolvable piece on the left
[Stack 3] causes adjacent evolvable chess pieces to immediately [evolve]
[Stack 5] Immediately [evolve] adjacent evolvable chess pieces, and increase the main attribute of all our evolved chess pieces by 20%
Mechanical ancient tree: redo the effect.
The left chess piece has an additional 1 trigger for the [Battle Start] effect
"[Stack 3] Increase the triggering frequency of the [Battle Start] effect on adjacent chess pieces by 1"
[Stack 5] Increase the number of triggers of the [Battle Start] effect by 1 for all our battlefield pieces
[Hero Adjustment]
Ji Qi:
Level 10 A skill weakening: [When acting] all mechanical chess pieces move → [When acting] the mechanical chess piece on the left moves
Modification of level 9 event rewards:
[Unfinished mission] Add one refrigerator
[Crisis] Cannon's enchantment is cancelled
Dragon Knight:
Level 3 event reward modification:
The reward for [Injured Dragon] has been revised to: enter the Dragon Shop once
