Source: Steam Community (opens in a new tab)
New Features
Settings
- Toggle Sprint - Added a new Controls option to switch sprint between hold and toggle.
- Invert Mouse Wheel - Added a new Controls option to invert scroll direction for the quick-use cycle, roulette chip selection, and poker ante denomination.
Store
- Gondola SKU plaques - You can now manually clear the assigned item from an empty shelf.
Quality of Life
- Increased auto-pickup radius and height - Items should now be much easier to pick up, especially in areas like the rental return bin.
- Added the missing input hint to the character customization panel.
- Your player card now shows your Steam Display Name instead of "Player".
Balance & Behavior
- Drastically improved customer navigation and pathing inside the store. Complex store layouts should be much less likely to confuse customer NPCs.
- Mr. Gumball no longer intercepts customers outside the store. He now waits until a customer has entered the store. This also fixes flyered NPCs walking instead of running or shuffling back and forth near the entrance.
- Poster waiting has been overhauled. Customers who cannot join a full checkout line now spread across nearby posters instead of clumping together. They will also correctly rejoin once space becomes available.
- Employees now stock same-genre titles together correctly. Retail gondolas can use leftover shelf space for another title from the assigned genre while still reserving the display SKU's intended spot.
- Employees now finish stocking what they're carrying. Employees will deliver all carried titles before returning leftovers to storage.
- Order unloading is more responsive. Employees now keep unloading as truck and storage conditions change, and prefer shelves that already have room for the SKU.
Fixes
Save / Load
- Character appearance is now fully restored after loading a save.
- Fixture pickup and stacking now behave correctly on restored fixtures.
- Shelf plaques and their interactions are rebuilt correctly after loading.
- Customers already lined up for checkout will no longer rage quit after loading a save.
- The kiosk count widget now survives save/load correctly.
Achievements
- The Pennywise achievement now awards correctly and plays the Easter egg animation and effects.
- The phone booth answer achievement now awards reliably.
- The Cameos achievement now awards reliably.
Input & UI
- Movement input is no longer eaten while a loot panel is open.
- Inventory cycling direction now inverts correctly without remapping your keys.
- Character customization body morph sliders now apply correctly.
- Restored the wardrobe character turntable.
- Restored missing native HUD localization entries.
Store
- Demand Flyers can no longer be stocked on shelves. They were previously being accepted by all gondolas, including storage shelves.
- Checkout scanning now requires a fresh click for each scan instead of allowing items to be scanned by holding the button.
- Empty display shelves can once again change their SKU while keeping their plaque and employee-restock preference.
- Fixed an issue where picking up a shelf would not stack it with an identical shelf already in the player's inventory.
- Checkout now correctly admits the customer at the front of the queue.
- Checkout queue order is now preserved through snake turns.
- Fixture visuals, including rewind station tray signs and gondola bodies, no longer briefly appear at the wrong scale or rotation.
- Customers waiting in the checkout line will no longer rage quit because they have been waiting too long.
Performance
- Large map optimization pass - Various optimizations have been made throughout the map.
- Improved lower-end device support - Revised scalability settings for lower-end hardware.
Audio
- Updated the checkout scanner beep.