An update for FIREFIGHT RELOADED has been released. The update will be applied when you restart FIREFIGHT RELOADED. Merry Christmas and Happy New Year!
Please report any suggestions in https://steamcommunity.com/app/397680/discussions/1/7073555028226857848/ and report any bugs or crashes in https://steamcommunity.com/app/397680/discussions/3/
Added the following Source SDK Pull Requests:
- #1675: Fix scaled physics prop save/restore (by samisalreadytaken)
- #1676: Increase aspect ratio clamp from 1.85:1 to 2.40:1 when sv_restrict_aspect_ratio_fov is enabled (by SirYodaJedi)
- #1669: Fix multiplication in memoverride calloc macro (by Nopey)
- #1576: Fix crash if bonemerging to a pending model (by ficool2)
- #1579: Fix aliasing undefined behavior for KV uint64 type (by mastercoms)
- #1632: Fix CancelPending input causing a crash when a logic_relay fires this to itself (by WereTech)
- #1686: Fix a case of dynamic shadows bleeding through thin surfaces (by copperpixel)
- #1695: Fix ImagePanel not setting positionImage in GetSettings (by callumok2004)
Changes:
- Fixed a crash related to Manhack physics objects.
- Fixed a crash related to the Advisor's health bar.
- Fixed the boss health bar not showing up when restoring a save.
- Added Contracts: Objectives that players can try to do when they level up!
- Contracts are randomly generated, and can be completed to earn extra rewards.
- Contracts don't persist across saves or between respawns, but the rewards from them (mainly weapons, XP/kash boosts, and perks) will save.
- Fixed a bug where reloading a boss battle save will spawn you with the Super Gravity Gun.
- Fixed bugbait no longer working with antlion spawners.
- Fixed firefight_advisor and firefight_tutorial appearing in the old map selector menu.
- Fixed a crash related to NPC spawning.
- Fixed various crashes related to world partitions.
- Improved pinning more
- Added the ability to FR to optimize itself by removing spare NPCs if new ones spawn.
- Fixed a crash related to think functions
- Fixed a crash related to KeyValues
- Fixed a problem where Steam Input doesn't function consistently.
- Fixed a crash related to Hunter charging when using the Volt/VPhysics-Jolt physics mod.
- Fixed the Tau Cannon's secondary fire's knockback.
- Fixed the Alien Grunt's armor not showing armor deflection effects on hit.
- Improved armor deflection effects on the Combine Ace, the Advisor and armored headcrabs/zombies.
- The following weapons now can penetrate through enemies:
- Sniper Rifle (when zoomed in), can penetrate through up to 3 enemies.
- Tau Cannon secondary fire, can penetrate through up to 4 enemies.
- Railgun, can penetrate through up to 5 enemies.
- Fixed up crouch collision bounds.
- Improved player ragdoll physics.
- Fixed hitboxes not lining up with player view angles.
- The player now uses proper hitbox hit registration.
- Added dismemberment to the player's ragdoll. You may also turn off this feature if needed.
- Added an option to toggle enhanced FR-specific gibbing effects (manhack zombie dismemberments and metrocop/soldier gibbing).
- Fixed zombie NPCs sometimes being set on fire with the Shotgun.
- S.L.A.M. satchels now detonate on death.
- Fixed a bug where the Kash amount don't show up correctly on the HUD.
Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!