It has been a long time since 2024, and it is finally complete.
The development of Astrobarian and bringing it to the finish line has been really fun, but also very hard, especially the last few months have been mentally draining.
Thank you to the followers and supporters for sticking around. It has been really valuable to see that my project has gathered people around it and I hope to see more in the future, because this is only the beginning.
I hope you like Astrobarian as much as I have liked developing it.
Remember to enable the controller in the settings if you are using one.
Additions on release
The following publicly discussed changes have been added or adjusted on release:
Auto-enable skills option (This option can be set ON/OFF).
Adjusted automatic screen detection to be more precise.
The description box has been darkened a little bit, improving the visibility of the text.
Everything that I have said in my responses to the feedback has already been added.
There have been good suggestions in the feedback, but from the perspective of the main game, I want to hear other players' opinions as well before making any impactful changes or additions.
Questions
I am open to questions about specific progression points, such as puzzles, features and anything that Astrobarian contains.
I still wouldn't want to spoil too much because I want to encourage the community to solve challenges themselves.
The current focus
The current focus has been to ensure that Astrobarian is as complete and stable as possible on its release date.
For a couple of weeks, I will listen to the feedback received, evaluate how Astrobarian is received, and form a plan for what the near-future focus should be.
Any actions will not be taken immediately unless there is something critical, such as an unexpected technical problem.
The future
Even though Astrobarian is complete, I want to keep updating it and possibly make it even better.
I got a couple of ideas while doing the final playtesting sessions and have planned to add them in the future.
