Hey Everyone!
First off, we want to address the elephant in the kitchen - we’re so sorry for being quiet for so long! We’ve been heads-down in the food truck working hard to cook up something special, and we’re beyond grateful for your patience and support.
A massive THANK YOU to everyone who played the demo and took the time to share your feedback, bug reports, and suggestions. Your input has directly shaped this update!
Today, we’re thrilled to launch a major Free Demo Content Update!
What you’ll see in the patch notes below is actually just a fraction of the work we’ve done over the past 3 months, but these are the biggest additions and fixes you can test out right now in the demo:
🥊 Major New Features & Content Highlights
New Enemy: MOHAWK – Watch out! This punk brings a brand-new ranged mechanic to the streets. He can rip off his own mohawk and hurl it at you!

New Move: Dropkick – Add some extra impact to your brawling repertoire with a brutal new dropkick attack.

Skill Points & Magnets – Progression feels even punchier with the addition of skill points and magnets!

🔧 Quality of Life, Fixes & Improvements
UI & Flow
Completely updated main menu visuals and button styling.
Save / Load System Added – You can now save your progress, start a new game, or continue your previous playthroughs seamlessly. (Note: Saves unlock immediately after completing the tutorial).
Upgraded QUICKSLOT System – Enjoy smoother, more intuitive slot management, plus a handy new hotkey option to quickly assign whatever item you’re currently holding in your hand.
New Camera Controls – Added an alternative camera rotation method: press the scroll wheel and move your mouse to pan around.
Inventory Drop Option – You can now drop unwanted items straight from your inventory.
Redesigned tutorial progression and flow for a smoother onboarding experience.
Fixed multiple objective tracking and tutorial logic issues.
Fixed several UI and text problems across tooltips, buff icons, the notebook, and menus.
Fixed backpack scaling issues.
Gameplay & Input
Smoothed out item pickup interactions.
Fixed AI losing aggro when hit by small thrown objects.
Fixed NPC collision issues with the food truck.
Improved overall input handling.
Fixed cutscene render texture initialization bugs.
💬 What’s Next?
We’re far from done! We are continuously working on new recipes, combat moves, and town areas as we push toward release.
Please jump into the updated demo, test out the new features (especially that Dropkick!), and let us know what you think in the Steam Community Hub or on our Discord server!
Thanks again for fighting (and cooking) alongside us!
The 3R Games Team 🚚💨
