Here are the updates for December
- Simplified the usage of "[Unreasonable Demands]."
- Improved CPU behavior.
- The scenario is now playable from start to finish.
The biggest change is the revamp of the "[Unreasonable Demand]" mechanic.
Simplified "[Unreasonable Demands]"

Previously, players had to manually select a target to attack. With this update, the player whose turn comes immediately after the "[Unreasonable Demand]" is used will now be automatically targeted.
We made this change for two reasons:
To remove the cumbersome UI required for selecting a target.
To fix the thematic disconnect—it felt unnatural for a customer making a wild demand to also specifically choose who has to deal with it.
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The main scenario is now complete, and the game is in a state where it can be played through by others. Starting next month, I plan to polish the game further and set up an environment to gather external feedback.