## New Combat Features
- **Fireballs** are now triggered by the synergy between Cannons and the Burn status.
- **Thunder** is now triggered by the synergy between Lightning Towers and the Frozen status.
- **Curse** effects are now triggered by the synergy between Magic Towers and the Poison/Bleeding statuses.
- Added the **Poison Spike Trap**, which deals damage with spikes and inflicts Poison.
## Tower and Spell Balance Adjustments
- Adjusted tower costs, attack performance, and sight ranges.
- Changed tower upgrade Mana costs to scale based on earned EXP.
- Adjusted the combat contribution calculation.
- Archer Towers can now attack multiple targets at once.
- Improved the attack performance of Missile Towers.
- Increased Spell equip slots to **3** and strengthened several Spells.
- Improved the accuracy of Arrow Rain.
- Removed the target selection requirement from Judgement Blade. It now marks enemies within its area of effect.
- Adjusted Tower/Spell purchase and upgrade costs.
## Controls and Information Display Improvements
- Added scrolling indicators to projected monster paths.
- Improved projected path colors and initial path display updates.
- Improved Spell area-of-effect indicators.
- Improved the monster information UI.
- Changed the Gate Info button to a toggle.
- Removed manual turret direction control after tower placement.
## Combat Visual Improvements
- Improved Bleeding, Poison, Burn, Barrier, and related visual effects.
- Improved various hit effects.
- Made minor adjustments to tower destruction effects.
- Made minor adjustments to monster death and knockback death effects.
## Bug Fixes and Stability Improvements
- Improved the behavior of homing projectiles and chain attacks.
- Improved monster movement and Caster monster behavior.
- Fixed material issues affecting some monsters.
- Fixed issues with player data management.
