We've received numerous comments that excessive randomness in orders and contracts makes strategy planning difficult and leaves players overly reliant on luck.
This patch introduces a new feature to address these issues by adding additional ways to acquire familiars and cash directly on the map.
Additionally, since recent patches have generally lowered overall difficulty, we've increased the challenge level of Hell difficulty.
Please share your thoughts on this patch on our official Discord.
New Feature: “Unique Objects”
Specifications
When purchasing land, a may generate on the newly acquired plot
The type of object generated varies by supporting company
Only one instance of each unique object can appear per game
The random selection table changes based on distance from the starting point
The probability of it appearing again decreases each time it appears (Completing all types via land spamming is difficult)
One map adjacent to the starting point will definitely spawn one.
Appearing Objects
Hidden vault filled with valuables (mineable by Mining Goblins, may deplete after a certain probability)
Portal that triggers special effects when items are brought in
Acquisition of specific familiars
Enhancement of specific familiars
Increase parameters of specific items
Acquire relics
Contract “Explosion” Adjustment
Set to target all portals on the map
Difficulty Change
Add +500 to debt balance on the 10th repayment
Add an additional +500 to debt balance every 5 repayments thereafter
Added Beginner Guidance
Display explanatory text over delivery points with hover
Additionally, fixed minor wording and some bugs
Only one day remains of the Playtest.
Please continue enjoying it until the very end!
