This patch includes adjustments to improve early-game playability, enhance quality of life, and balance the game.
New Feature Implementation
Save Function
Language selection now persists after closing the app.
Initial Equipment & Familiar Additions Based on Supporting Companies
Gehenna (Appears in all games) Water Conveyor x10
Lucifer Mining Goblin x2
Mammon Transport Raven x5
Leviathan Distillation Slime x1
Satan Blacksmith Salamander x1
Adjustment to How Recipe Modification Contracts Apply Effects
Effects now apply to recipes added after the contract is made
“Compression” and “Dilution” only affect the current recipe
Other contracts will also affect recipes added in the future
Balance Adjustments
The changes made in Patch 0.2.0 to bring Salamander and Slime usage closer together seem to have been generally well-received.
However, we've confirmed that Salamander's Nitro Loop has become too powerful against Slime's Alkaline Solution Loop, so we've reduced its power in various aspects.
Additionally, we've strengthened and adjusted various contracts to encourage more diverse victory strategies.
Additional Recipe Parameter Adjustments
Adamantite
Required quantity per item: 100 => 20
Pickaxe
Fuel required for crafting: 10 => 40
Alkali Crystal
Fuel required for crafting: 10 => 40
Nitro
Fuel required for crafting: 10 => 40
Coin
Fuel required for crafting: 40 => 160
Production Quantity 100 => 50
Existing Contract Parameter Adjustments
Lucifer
“Woodpecker Drilling”
Critical Mining Rate x0.05 => x0.1
“Sample Collection”
Resource Durability x10 => x5
“Tai Chi”
Work Speed Reduction x0.2 => x0.5
Critical Harvest Count Increase x10 => x4
“Certificate”
Certificate Granted 1 => 3
Rarity Uncommon => Rare
Mammon
“Plated Product Contamination”
Cash Reduction Effect Starting Cash Amount 1 => 3
Cash Reduction Amount 1 => 2
“Coin Minting”
Provider Mammon => Satan
Leviathan
“Acid Catalyst”
Rarity Uncommon => Common
“Sale of High-Concentration Chemicals”
Litmus Paper Grant Amount 1 => 3
Rarity Uncommon => Rare
Satan
“Ground Destruction”
Required Resources None => Fuel 5
“Make More”
Raw Material Consumption x2 => x3
Result Quantity x2 => x3
Rarity Common => Rare
“Load: Fireball”
Rarity Rare => Common
“Overheat”
Applies result quantity bonus to items that don't require fuel
Other Fixes
Expanded bottom manual hotbar size
That's all.
Only 2 days and a few hours left in the Playtest. Keep enjoying it!
