System Updates
The recycling price of legacy items has been adjusted to 25% of the original price, rounded up, with a minimum of 1. Since the recycling price has become unscrupulous, the recycling merchant's image has been changed to a profiteer.

Continue to increase the difficulty of high-rank matchmaking, reducing the appearance of unformed, low-round, and low-rank mirror matches.
Optimized the item moving and box-selection operation mechanism, attempting to fix the "double-click" issue (i.e., when intending to drag but it becomes a box-selection operation).
New Items
Blood Droplet (Tangmen Skills): Inner Hidden Weapon, deals additional Inner damage based on a percentage of the enemy's Max HP. Slow speed, advanced via other Hidden Weapons/puppets.
Crude glass (General Accessory) Before taking a single high damage, breaks and grants a Shield.
Glass Chest Shield (General Chest Shield) Before taking a single high damage, breaks and grants immunity to this damage.
Sealing Meridian Poison (General Elixir) Consumes and greatly increases the MP cost of the enemy's next skill.
Star Absorbing (General Inner way) Absorbs the enemy's Max MP and deals damage based on its own Max MP.
Taixu Protective Robe (General Armor) Increases Inner damage reduction based on the number of Inner ways.
Item Adjustments
Lucky red envelope: Adjusted so the drop rate cannot be modified.
Anyway could win: MP cost 100 -> 40. Removed the [Unconstrain] effect, can now be paired with cooldown advancement effects (e.g., Two hands fist).
Thousand spider claw (Effect Reworked): After an attack hits: Consumes 3 Yin Qi, for every 3 stacks of Poison on the enemy, apply 1 stack of Poison. (i.e., apply Poison equal to 1/3 of the enemy's current Poison stacks.) ★ items have a fixed 30% chance to apply double Poison. (i.e., the original on-hit effect is changed to a permanent passive effect)
All puppet items: Self-destruct trigger requirement changed from 4 attacks -> 3 attacks.
Courage Chest Shield: Removed the battle start effect. Blocks damage and gains Strong -> Blocks damage and increases the Critical Rate of the next skill by 10%, up to +20%. (Multiple can stack)
Coarse shirt: New effect: Gains 1 stack of Protect every 8 seconds.
Black iron armor: Gains 1 stack of Protect every 8 seconds -> 5.9 seconds. ★ chest shield's block value +25% -> 50%.
Wards off evil shirt: Removed the effect of dispelling debuffs at 50% HP. Every 3.5 seconds: dispel 1 stack of debuff -> Every 5.5 seconds: dispel half the stacks of the debuff with the highest current stack count.
Doom Chest shield: Single trigger probability reduction 5% -> 10%, trigger probability reduction cap 50% -> 30%.
Prajna fist: For each stack of Strong consumed, damage +25 -> +35. For each point of remaining MP consumed, damage +2 -> +4.
Bug Fixes
Fixed the display issue of the rank progress bar on the main interface.
Fixed the issue where the Yang Qi gained from Extreme-Yang divine was below expectations.
Fixed the issue where, when using Prajna fist for the second time and beyond, remaining MP did not provide a damage bonus.
In the following items containing "deals X% Max HP damage" or "X% lost HP damage" functions, the Power/Inner attribute of the damage has been clearly marked: Mighty Vajra Fist, Thunderclap Blade, Bagua two fishes, Dragon subduing palm, Execution.
