Hello, Plant Managers!
In this patch, we focused primarily on fixing bugs and optimizing performance.
Familiar Animation Optimization
We’ve configured the system so that familiar animations are distributed across multiple CPUs.
As a result of this change, we observed a 250% increase in FPS during load testing in our development environment, which involved summoning 2,500 witches.
Addition of Sponsor Business Cards and Company Logos
Business cards and logos for “Satan” and “Belphegor” have been added.
With this update, official assets are now displayed for all companies that have been implemented.
A list of all business cards is provided below.
Be sure to check out the designs that reflect the unique personalities of each sponsoring company.

Tutorial Updates
Based on feedback and gameplay data collected at the recent Tokyo Game Show, we’ve made updates to make the tutorial easier to understand.
Crafting-related missions have been divided into three stages: “Distilled Slime,” “Copy/Paste,” and “Blacksmith Salamander.”
Missions that use Portals will now only take place in the “Training Grounds.”
The Transport Raven has been removed from the starting inventory and the in-game description.
Added full-screen tips regarding the order and land purchase functions
Reduced the number of contracts that appear to only a select few with clearly understandable effects
Changes to Starting Items
We made changes based on the removal of the “Transport Raven” from your inventory during the tutorial.
Starting Items: Transport Raven x1 → Water Conveyor x10 (total x40)
Feature Improvements
We have implemented fixes based on feedback.
Left, right, and middle mouse clicks, as well as up and down wheel operations, now display localized text
When switching crafting recipes, shared materials are now carried over whenever possible
Fixed so that you can connect to the last unloading destination even while paused (Pause will be canceled)
Repayment bonuses are now disabled during the tutorial
Input controls are now paused when moving to a separate window
Fixed so that control displays are immediately updated on the game screen after changing key bindings
Made the in-game UI list of mining points scrollable if it extends beyond the screen
Added the name and effect of the skill being loaded to the “Magic Wand” description when loading a staff skill
Unlocked sponsor information now displays on the “Prepare for Work” screen, just as it does on the Office homepage
After clearing Hell 3, display the unlock conditions for Inferno 1 when attempting to select the next difficulty on the difficulty selection screen
Make tutorial hints scrollable if they are too long to fit on the screen
Add a button to expand and collapse all mining point information, and make the entire list scrollable
The F1 key is assigned by default.
This is a preparatory update to allow players to review tutorial content during gameplay in the future.
Bug Fixes
Fixed a bug where opening the map at the exact moment a contract was signed in the Contract window could cause the game to become unplayable
Fixed a bug where performing an action the moment the Tax Window was closed caused display inconsistencies
Fixed a bug where Special Mission displays interfered with map navigation
Fixed a bug where resource balances before and after purchasing free land sometimes did not match
Fixed a bug where you could not zoom out again after checking the factory following a repayment
Fixed a bug where you could not immediately purchase the next plot of land after purchasing land while moving
Fixed an issue where an incorrect occupation warning appeared after successfully copying and pasting goblins
Fixed an issue where additional sales from “Control of Distribution” were disabled when the “Centralization” tax policy was activated
Fixed an issue where familiars consumed through donations or personnel deployment were not recorded in the consumption count in the results screen
Mitigation of a bug that prevented the game from launching due to save file inconsistencies
Fixed a bug where the preview for a conveyor belt would sometimes remain stuck at the starting point when placing it
Please continue to enjoy the Early Access version!
