Thanks again for participating in the Rasen playtest! I'm really happy with how it turned out and I hope you enjoyed playing it.
The playtest is coming to an end soon, so if you haven't tried it yet, now's the time!
Changelog
🎮 Quality of Life
- Improved hit reaction effects: additional VFX on hit, additional blood particles on death, taking a hit now applies a post-process effect
- Added a Posture bar to other characters' HP bars.
- Added camera shake to ultimates and certain attacks.
- Added new trails for Beast Mode attack phases.
- Added a scrollbox to the in-game Chat
- The default Push button has been changed to "Space" and default Lock-On to the "Mouse Side Button" (you can always rebind it in the settings)
⚖️ Balance
- Push abilities now have more movement distance, knockback and slightly reduced damage from 2 to 1.
- Basic attacks: +10 knockback (70 total).
- Parry reaction: +2 frames of stun and +1 frame of block movement.
- Ikari Shorter recovery time after Ultimate (-4 frames).
- Adjusted MMR gains
- Bots are now better at blocking and parrying.
🛠️ Bug Fixes
- Smoothed out spectator camera rotation
- Potential fix for an issue where sometimes you couldn't queue again after a matchmaking game.
- Potential fix for a rare issue where the black screen would remain visible.
Thank You!
Once again, a huge thank you to everyone on the Discord for all the feedback, suggestions, bug reports and support 🖤
There's still a lot of your feedback that I want to implement, so there's plenty more to come!
Make sure to join Discord if you haven't already: https://discord.gg/T4sqAUFcPu
Thanks for playing!
Hubert
