## SINGULARITY — Twelve Brand-New Eggs
This update brings twelve brand-new easter eggs.
**【New · Games】**
- Tree Legion (strategy · tactical battle): recruit tree-folk at the barracks, organize your forces, then deploy against the invading waves of every era — ambush starts and charge bonuses weigh on alertness and victory; a main campaign, boss fights and last-stand win conditions, with an overhead deployment view and first-/third-person combat
- Abyss Overlord · Dungeon Keeper (simulation · dungeon tycoon): play the landlord — lure heroes in with treasure toward traps and monster nests, kill them for gold, and guide their route with walls and doors; expand and open branch dungeons; climb infamy to unlock rumors, and at 220 infamy unlock Conquer to march on every city; clearing unlocks the customizable Infinite World
- ECHO: RIFTWALKER (action · first-person story shooter): an Echo squad drops into the rift on the mining world of Aska, fighting through a linear five-chapter run — prologue to Chapter 3 — with the MK-17 / BR-9 before extracting; all assets embedded and playable offline
- MAN CATCHER (action · 3D hunt sim): you are a fish lurking underwater, and your only goal is to drag people from the shore down to the Fish King's mouth in the deep for coins — throw bait, sneak in and bite, then drag them down while they struggle into your bag; a sonar aid, a gear workshop, danger-rated difficulty and per-haul prey counts
- Man Fisher (action · stealth hunt): play a giant fish stalking the lake at night, baiting people in, setting your net and dragging them underwater back to the lair for the Fisher King; too much exposure gives you away, and tension and the missing count rise every night
- FLOODLINE (strategy · flood defense): built on real-time 2D shallow-water simulation — raise terrain to build levees and dig channels to reroute the flood; recruit Trooper, Vaporizer, Long-barrel and Engineer units, where any soldier that touches water dies. A 6-stage campaign, seeded skirmish maps and a map forge
- My Flood World (simulation · hydrology sandbox): re-carve terrain, cut channels and lay sandbag/gabion/concrete dikes on the grid, then run the flood with real shallow-water phyics and watch breaches and overtopping; lower spend means a higher star rating, and maps save to "My maps" for JSON export/import
- Don't Let the Hero Come Up (strategy · reverse tower-climb, dual faction): as the Demon Lord you defend — lay traps and towers and snake the heroes' route to exhaust them; switch to the Hero Legion and climb with a squad of up to four, cutting down each floor's lord — two factions, two ways to play
- The Type Decree (simulation · relay-desk clerk sim): tap orders into the character-inspection machine with pinyin for the inspector; an order must open with a verdict word and the day's decrees can confiscate your glyphs; wages are weighed against household costs each night, family may go hungry, and multiple endings wait
- Plastic Ball Sea (action · real-time digging): carve through a living sea of flowing balls — destroy colored balls for money to upgrade, then don a jetpack to sweep whole swathes from the air; a key hides inside a ball — carry it to the shore gate to clear the level
- Rescue the Demon Lord (action · side-scrolling story): play the girl setting out to free the Demon Lord across chapters like Forest Trail and Castle Wall, pushing the story on to the Seal-Broken ending
- Bead Ascent (reaction · 3D physics climb): a bead climbs a tower with no going back — hold Space to charge and jump, trim your landing with WASD, on platforms that tilt and slip with difficulty; falls drop you to a checkpoint, and reaching the summit wins, tracked by falls and best height
> Existing saves are fully unaffected — update with confidence.
