Ranchers,
Update 0.6.31 expands cattle management with a new Cattle Registry, genealogy tree, and custom filters. It also introduces new financial and settlement tools, balance adjustments, and numerous gameplay and UI improvements.
Thank you for all your feedback, suggestions, and bug reports. Please continue sharing them through Discord or the Ranchbound Help Center. I read every message.
Let’s take a closer look at what Update 0.6.31 brings.
New Features
• Added the Cattle Registry, accessible by clicking the cattle counter. View all owned cattle in one place and search or sort them by name, location, age, sex, type, and assigned filters.
• Added an interactive Cattle Genealogy Tree showing ancestors and descendants. Historical records remain available for cattle that were sold, stolen, or died.
• Added custom cattle filters. Create named groups, assign each animal to up to three filters, and use them while moving, selling, or driving cattle. Filter names and assignments are preserved in saves.
• Added a standalone Financial Ledger, accessible by clicking the cash display. Review income, expenses, investment profits, bank operations, debt, and cash balance by day, week, or month.
• Added an always-available, collapsible shortcut panel at the top of the screen, providing quick access to every settlement on the map. The current settlement stays centered.


Cattle Management Improvements
• Added a Select All option to cattle selection panels. It respects the combined herding capacity of assigned cowboys and, when selling, prioritizes the oldest eligible cattle.
Gameplay & Balance
• Bandits previously avoided guarded pastures. Their target selection is now more unpredictable, and any eligible pasture may be attacked.
• When a bandit raid begins while the game is running at Fast speed, time is automatically returned to Normal.
• Saloon duels can now occur with only 2–3 ordinary visitors, making duels in town more frequent.
• Reduced the default train arrival interval from 8 days to 6 days. (Unfortunately, this change does not apply to existing saves.)
UI, Audio & Quality of Life
• Split New Game setup into two clearer steps: player name and difficulty settings first, followed by general game settings.
• Added optional opaque backgrounds to the Cattle Registry, Genealogy Tree, and Financial Ledger.
• Added shared visual and audio hover feedback to UI buttons.
Fixes
• Fixed travel failures that could leave cowboys permanently busy, missing, or stranded while moving between ranch locations or visiting the Saloon. Save loading now also recovers affected cowboys safely to the Household.
• Adjusted south-eastern and south-western bandit spawn locations and nearby terrain collisions to prevent navigation problems.
• Fixed the pasture cattle-sale receipt sound playing repeatedly.
• Fixed long tooltips extending beyond visible screen boundaries.
• Fixed hidden or covered controls displaying tooltips through overlapping UI panels.
• Fixed several layout, line-spacing, panel-transition, background-toggle, and hover-panel overlap issues in the Household, Bank, Financial Ledger, and cattle statistics interfaces.
Localization
• Added complete translations for the new Cattle Registry, Genealogy Tree, custom filters, cattle selection controls, and related tooltips across all supported languages.
Thank you for your reports and feedback!
