Optimization & Performance
- Megazon P1 Lighting – Optimized lighting in Megazon Part 01, reducing shadow overlap between spot lights.
- Shader & Texture Optimization – Improved visual quality through shader and texture optimizations.
- Underground Performance – Improved performance in the Underground levels, where some configurations experienced a sudden drop after the elevator fall.
- Texture Streaming Pool – Increased texture streaming pool to 2GB to reduce loading issues.
- Fog Transitions – Improved fog handling with smoother dynamic transitions.
VR & Interface
- On-Screen Widget – The on-screen widget now appears only in OculusVR and SteamVR modes (disabled for default OpenXR).
- UI Behavior – Improved UI widget behavior and transitions.
Gameplay & Mechanics
- Stab Interaction – Added "Stab" interaction to some secondary characters with correct physical material assigned.
Fixes
- Texture Loading – Fixed an issue where textures were not loading correctly in some cases.
- Megazon Collisions – Fixed collision issues in the Megazon level.
- Missing Lights – Fixed missing light issues.
Level Design & Audio
- Meditation Room Music – Added music logic to the meditation room.
- Lighting Improvements – General lighting improvements and light build updates.
- Level Cleanup – Level cleanup and optimization across Underground and Megazon.
