New Feature
Added an option to display the player’s invincibility state and bosses’ vulnerable state.
Player Character Adjustments
Increased invincibility time when getting up.
Invincibility is now granted from the moment the player starts bouncing off the ground, rather than only after entering the downed state.
Slightly moved up the cancel timing after the third hit of the ground combo.
Adjusted input buffering timing in various situations.
Enemy Adjustments
General: Reduced the overall duration of hitboxes.
Tide King: Reduced the rear hitbox on the overhead slam and floor sweep attacks.
Bug Fixes
Fixed the fade-to-black effect on death.
Fixed an issue where the background music would stop when using a Return Stone.
Added missing font coverage for some languages.
