2.0 is the biggest update yet, so it starts everyone on a fresh run: your money, upgrades and dug hole are reset, and your settings and language are kept. The pit is now 1000 m deep, twice as deep as before, and a lot has changed on the way down.
New
The pit is now 1000 m deep, with the ending waiting at the bottom (suggested by 5 players)
Fuel: the chainsaw burns gas while it runs. Refill at the new gas machine next to the sell pipe. The tank grows with your bag, and an empty saw slows to a crawl instead of stopping, so you can always dig your way back to the money (suggested by 1 player)
The pit gets darker the deeper you dig, so your lanterns now light the way with a warm glow (suggested by 1 player)
A hot chainsaw cuts bigger holes, and the bonus grows as you upgrade it. It heats up whenever it runs, so you can warm it up before you cut (suggested by 1 player)
New loot deeper down: cinder blocks, tires, fire hydrants and gems, with the best pieces near the bottom
Selling is a show now: your bag streams into the sell pipe piece by piece and you're paid for each piece as it goes in. Step away and the rest stays in your bag
Upgrade machines show at a glance what you can afford: the item rises out of its case with a golden glow when you have the money
Looking at the tent or an upgrade machine tells you what it does and what the next level gives you, like cut size +15%, before you buy (suggested by 1 player)
Snowfall, ground mist and drifting frost in the ice
Thai and Vietnamese, and prices in each language's own currency
Improvements
The chainsaw sounds like a real gas engine with a pull-start instead of a high electric whine (reported by 3 players)
The whole game is mixed louder and more evenly, with new sounds for jumps and landings, machines, the sell pipe and the lantern
A new look for the chainsaw: the chain runs around the bar, and the heat glows in from its edges
A new dynamite explosion with a fireball, a shockwave and flying ice, blowing a bigger hole (suggested by 1 player)
Progress rebalanced for the deeper pit: upgrades are spread over the whole 1000 m, dynamite and lanterns are cheaper, and dynamite pays only for the ice it actually blows away
Loot breaks out of the ice in its own shape and flies into you when you pick it up
A redesigned main menu, pause menu and loading screen, and a cleaner HUD with matching controller and keyboard button icons
The title logo is translated into every language
Smoother loading, up to 8% faster on Steam Deck, and a download less than half the size
Fixes
Fixed the saw and dynamite sometimes no longer cutting ice around 400-450 m until you restarted the game
Fixed loot floating in midair in tunnels dug in an earlier session
Fixed a crash involving loot
Fixed the first achievement unlocking at the start instead of on your first cut into the ice
Smaller fixes to the menus, the loading screen and the chainsaw's outline
Found a bug or have an idea? Tell us in the Steam discussions.
— Danny
