WILD animals,
We've been updating the game since the end of October and for the time being, this will be the last update for the current playtest. We will have a new playtest, with better communication, before the end of the year. In the meantime, please take a look at our updates and share your feedback.
We’ve rolled out one of our biggest updates yet, bringing smarter enemies, deeper strategy, and a much better HQ. Here’s what’s new and improved: Smarter, Deadlier, More Tactical enemies
Enemies now make intelligent use of cover, dynamically adapting to player positions.
All enemy types can now use their own special abilities during combat.
Enemies have a longer memory — they can track and chase players more effectively and use grenades when the team groups up too tightly.
Clever players can bait and trap enemies through smart movement and positioning.
New HQ Loadout & Character Selection
Complete redesign of the Loadout/Character selection interface, focusing on social interactions and strategic decisions before heading into missions.
Manage relationships, gear, and team composition in one seamless flow.
Improved Map System
Brand new map design and control system (think Google Maps-style panning and clicking on pins).
New missions now appear dynamically on the map, along with completion rewards and other points of interest.
Refined Hero Abilities
Major tuning and visual upgrades for hero skills — from Blackjack’s Ram to Marcus’s Echolocation and beyond.
Expect smoother execution, better balance, and improved visual feedback.
Enhanced Social & Relationship Systems
Deeper in-game social mechanics now influence gameplay:
Build bonds or rivalries between characters.
Receive bonuses or maluses depending on how relationships evolve.
Story & Content Updates
Refined story beats and scripted in-game events for stronger narrative flow.
New levels and new playable characters added.
Randomized side missions introduce "farming".
New enemy types, including Furies and the Great Web.image-1761212467857.png
New boss encounter: face off against the multi-armed Rakash.
New cutscenes and mission outros to give each chapter more impact.
UI, Flow, and Quality Improvements
Main Menu upgrades — newly unlocked characters now appear directly in the menu.image-1761211367220.png
Enhanced in-game UI effects, animations, and transitions.
Better overall control, smoother flow, and improved game balance across systems.
Plus a ton of fixes, from animation polish to load/save reliability and movement responsiveness.
Known bugs:
In some cases, an unlocalized message may appear in the game when finishing a gym program.
