What makes a good game? That is a question with no direct right answer, and varies from person to person. Some will argue gameplay, while others will argue graphics, sound, or simply the environment, but when asked "What makes the foundation of a good game?"
A stealth action game like Dark Storm, what will make it good? It should feel right, and make sense. Mechanics and difficulty difficult, unforgiving, but not so much so it makes the player quit. The story and characters feeling as though they belong there, and of course the environment. What game is complete without a surrounding that you can get immersed in, and sometimes, feel a little overwhelmed?
The levels of Dark Storm have gone through many iterations through the years, style and looks, but now that they are nearing completion, they are hitting that "just right" feel, where we hope the players can get lost in the twisting and turning hallways, cat walks, and dark corridors as they explore and try to escape from the bowels of the Irving Facility as the story develops around them. Sneaking their way through dark corners, and damp passages to reach the surface, and engaging in fire fights in cavernous rooms.
So here are a few screenshots of parts of the base that you can look forward to playing in.
Please remember, this is a work in progress, and you may spot unfinished assets, and area's. What is shown is subject to change as needed in the future.
Screenshots Here