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Update #7 0.3.5 Now Live!

There's a lot more coming and heres our roadmap left for the game so you can track progress. Our Goal is to finish up the VR completely before the end of the summer and add about a dozen more levels in all. We're currently at 0.3.5. Between Base Gunplay and Customization of Weapons

https://www.youtube.com/watch?v=XdjT4sOdJQc

Dark Storm VR Missions Patch Versions

0.1- Base Movement
0.2- Special Player Actions
0.3- Base Gunplay
0.4- Customization Weapons
0.5- Vaulting/Parkour system
0.6- Executions / Takedowns (CQC)
0.7- Cover System
0.8- Advanced AI
0.9- Coop
1.0- Multiplayer

  • Added Coop Text information to hub
  • Added Verses Text information to hub
  • Fixed 1P Ironsights
  • Fixed 1P Relaxed movement/blends
  • Weapon switching animation added
  • Roll animation implemented (slide added only while sprinting)
  • Changed Amber's Mesh to a more modular approach This means it's easier to adjust her clothes to apply new costumes and armors(which will be coming in a another update later this year)
  • Fixed an issue where ambers clothes would fly away when Crouching & Proning
  • Adjusted Amber's hair so the hair Shader is more realistic
  • Added Impact FX’s and Blood Impacts
  • Fixed an unlimited Ammo reload bug on the shotgun
  • Added a interrupt feature when reloading the gunshot
  • Added a Weapon Switching System (She now grabs weapons and equipment from herself when switching to a pistol or rifle)
  • Recoil Added to weapons will see some tweaks overtime
  • Rolling Left and Right when iron sighting added
  • Fixed the Edges being cut off on the HUD ingame
  • Polished up the Menu Graphics and added highlight and click designs
  • Picking up Dead Bodies and tossing
  • Adjusted the Font in some UI elements and cleaned it up
  • Added a special 3P Mesh and 1P to resolve clipping and Camera issues
  • Added adjustments to the VR HUB including zero gravity enabled cubes that dynamically bounce off each other and cube walls that when touched will dissipate blocks in a random direction (also fully dynamic)
  • Added a VR save console to the VR Hub that can be used at any time to save overall progress within the VR
  • Experimenting with new forms of level structure including dynamic environments with floating cubes and modular levels.
  • Fixed misc bugs throughout the VR
  • Added in marker templates for new VR features (Encounters/Arena)