Art Issue #4 is coming to you a bit late, I apologize!
The focus on this art issue is going to be a few things we've just finished with this last week. Our art team is busy hitting every corner of the last few things which need concept.
The first thing which was shown was the final Hazmat suit, while nothing major or important, every detail in our game we look over closely to hit the detail we want.
Another focus of our art team are the vehicles. I showed a few in past art issues, and we have another one to show. While the player won't ever get to drive them, they will be populating the outside area of the base.
The next completed art, which is now being made as you read this, is a specific room in the base where the hard workers like to mingle, eat, and relax. Since it's more of a public place for everyone in the facility regardless of rank or security clearance it's been given a lively pass.
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Anything specific you'd like to see? Have criticism, or questions? Please feel free to post below!