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Letter from the producer V

Hello again!

I hope your week has been as productive as our last month! I must apologize for the delay in this months Letter from the producer. Before I begin, I wish to remind everyone that we will be holding weekly twitch streams, which you can find on our steam forums pinned at the top. In the future if all goes well, we may be holding special events for those who support us on Patreon, and watch our streams, with free giveaways, and the like. I can't promise anything right now, but with enough support we hope to move into that fun prospect.

With that being said, we understand that our sites are pretty spread out, which makes it rather hard for people wishing to follow us, to actually do so. This is why we've been hard at work remaking our old site for Fenrir Studios. A one stop place to find all of the latest news and updates, links to our various other sites, such as our Steam page, Patreon, Twitch, Facebook and more. On here we will also be hosting a forums for discussions of the game to hold a little more weight, and allow you to engage our dev team and learn who we are a little better.

If you've been keeping up with our dev blogs and past letters, you'll know these next coming months are focused much more on the Ascension side of the game. The models, props, programming and all the little gears required to come together to make the machine of a great game is being built as you read this. In the next few months we will have much more to show you in terms of the Ascension, and the weeks and months moving up to August you should see considerably more, with actual gameplay.

On the VR Side of things, several bug fixes have been releaed, and more is still planned. An Arena mode, and possibly even co-op should be seeing the light of day, as well as more individual maps to play through. Of course the VR will consistantly be getting updates both in terms of Animations, VR, mechanics and the like as we continue building up Ascension.

While once again this past month, I don't have to much to express on, as most of it is behind the scenes modeling of props, and thousands of lines of code being worked on I can express that things are going as well as can be hoped in terms of the timeline we wish to hit, so stay tuned for those big releases of Ascension showcases!

Wishing you all a great weekend, and luck in all your endeavors, and thank you again for taking interest in Dark Storm.

Sincerely, Isaac Cudd

Assistant Producer