A Mixed year
Over the past year we've had quite a few successes and failures! In this article I will attempt to catalog and go over these events and give some insight into 2018. I will break up and discuss in terms of each division and any progress we've also had since our last update. So buckle up and lets get started!
VR Missions:
Currently its awaiting final animations so we can author the update. As Stacey and her animators work to author the improvements we need implemented before that update is allowed to be released. As you can see the update will be sizable as huge amounts of gameplay/abilities have been revamped and rethought as we continue to push what Dark Storm needs to be in theirs final form.
Level Design
This year we've investigated and tried to improve the core sections upon internal discussions and in relation to concerns to gameplay ensuring there was consistency. We've cut things and rethought some ideas that just weren't going to work gameplay wise and at the engine level. A good example was the retrofit of the center area to be somewhat what you see below. You can see we've changed the side center areas and refocused on better line of sight blockage and such!
You can read the full article here!
http://www.indiedb.com/games/a-dark-storm-is-coming/news/2017-in-review-and-whats-to-come-updates-17