Hey everyone!
A bit of news to go along with this demo patch. There had been up until this point a cryptic greyed out "conquest" mode in the UI, and a very brief reference to it in the store page. After quite a bit of deliberation I've reworked and overhauled that game mode, and I'm excited to share the new reworked mode replacing it:

Alien Swarm
Defend against endless waves of alien enemies, and try to hold your base as long as you can! It's a brand new way to experience the game and the maps, where a mix of enemies approach from a variety of angles, so you'll have to stay on your toes!
Stay tuned, I'll be adding a couple maps from this new mode to the demo once I've finished polishing up and balancing the wave math.
Patch Notes
The new mode isn't unlocked to play next, but the demo does include a number of balance changes and bug fixes:
Updated map images in the map selection UI
Adjusted team divide water
Fixed train time of super tank destroyer
Info panel now hides more non-applicable fields on units and buildings
Conquest button replaced with new game mode, Alien Swarm (still disabled)
Buildings can now be placed on slopes
Some stronger units have had their cost rebalanced, and now include Alloys or Advanced Plastics
Minimech cost reduced
Fixed some edge cases in attack disengagement behavior
Aircraft orientation check now only includes horizontal direction, so aircraft now fire more reliably
Info panel hides fire rate for buildings with no attack
Info panel properly displays turret damage and fire rate stats
Turret upgrades rebalanced. Upgrades provide much stronger bonuses.
