The Unity toolkit for Legends of Aria Eternal is now available!
https://github.com/dbrinkmann/ShardsToolkit-Unity
What you can build
Custom maps — one menu click gives you an Outdoor or Dungeon starter scene with lighting, camera and post-processing already wired up.
Custom objects — turn any model into a client object and add it to your own library. You can also create empty objects for spawners and triggers.
World content — Server data editors: regions, paths, seed objects, and collision painting.
Steam Workshop packages — bundle it all together and publish your mod.
Coming next
Official support for adding mobs and equipment is in the works. We'll share more as it gets closer.
Getting started
You'll need Unity 2020.3.49f1 and a few minutes of setup. The README has everything: installation, the build pipeline and server config examples. Iterate against local builds instead of Steam Workshop, and subscribe to your Workshop item once you publish. Issues and PRs are welcome. I'm very excited to see what you all create!
General Updates
It's been amazing to finally open up the Legends of Aria server to a community run environment. Since its inception it's only been available to a small private admin program. This week, we can officially say we are now the first MMO to ever allow players to run and mod the game legitimately without having to run a grey shard private server.
NGL, it's been a bumpy road since launching a few days ago. Lots of things are getting in the way of getting the server up and running for new admins. For the last few years I've had a dedicated group of admins who are used to jumping through hoops and know all the tricks to get the server running smoothly, so this was a surprise.
I'm taking steps to improve the help and guides so new admins aren't spinning their wheels. I also plan to do some streams making custom assets in the Unity Toolkit in the near future. Shoot me a DM if there's anything you think could improve the dedicated server experience.
— Supreem
