A94 focused on making the game a little bit more intuitive to play and learn. Improved dust, damage feedback, and UI among other things. These updates have not yet been applied to the demo, but they will be with the next major patch.
New stuff
+Visual damage effect around edges of player viewport when taking damage.
+Dust spawns near all players
+Dust spawns distantly in front of fast moving players
+Dust is on by default.
+181 player weapons. Notable new weapons include Polymorph II, Polymorph III, the Swapper, and the Yonder Ball.
+Technically Hustle Together now contains 101 levels, although only 32 of them are solar systems.
+Steve has informative dialog about flying Nile deliveries, and flying in general.
+Buddy has informative dialog about fighting bots and powerups
+Gramps, a new NPC, has been added with a few stories. This is the first significant inclusion of lore in Hustle together, and it's much overdue. A lot has been written, originally intended for an out-of-game manual, that is likely to be added in the next patch.
+Donna's informative dialog about shopping has been updated to include information about other informative NPCs.
+Sonny has informative dialog about Sun and flying around massive gravitational bodies.
+Player maximum cargo upgrades and cargo contents are now saved
+Button assignments are now sort of modifiable outside of the game. There's a buttonassignments.js file which has the code defining options for alternate button assignments. It's not nicely documented like the htmoddedweapons.js file where users can create new weapons for Hustle Together, but it is at least possible to create a custom controller profile.
Fixes/changes:
+All players can give bling, rep, or weapons to any other player
+Weapons now only sell for 1/4 of value
+Shops that sell the random weapon item no longer buy weapons from the player. Random weapons are still on average worth more to sell than they cost, but exploiting this at least requires a little flying.
+Comms UI now takes priority over shops, so you can chat with NPCs or read messages while docked at a shop.
+Comms UI has slightly changed in appearance to fit more text than before.
+Buying and selling cargo is now faster
+Cargo upgrades now award 5 more units of space.
+Moons don't generate as close to their parent planet as before. This was causing problems with docking pads and shops.
