Generals!
Since the first open beta release we’ve focused on a few areas to continue to develop, before releasing the update full.
Naval AI
We continued to look at naval AI and making them perform better, we are happy to say that they are in a much better place compared to 1.17.3. That said, we have a few more things to work on, which we will do through future game updates. For example, the AI can run out of screens, which means there could be no patrols out, and without patrols a strikeforce is useless. The AI might have some capitals left to defend against naval invasions, but they won’t today. Sure it’s costly and not very efficient to patrol with capitals, but as a last resort you probably should. We’ve been getting some excellent feedback from the community, of which we are super appreciative!
Air to Ground
Part of the 1.17 release was fixing a bug that plagued the game since NCNS, where it was quite easy to exploit CAS damage. This was fixed and it had all sorts of repercussions, through the feedback we’ve narrowed down some of the issues we were seeing, mainly due to the AI not being that effective with their air. We also took this chance to take a first stab at rebalancing divisional AA, and we plan on continuing to work more on that in the near future.
Historical AI balance
We had nerfed the Soviets a bit too much previously so we decided to take a deeper look at how the AI plays Soviets and made some improvements there. In the same vein we did for Germany & England, although less deep. A lot of these changes were made with your feedback in mind and we'll continue to keep an eye on it.
Patch Notes
Balance
France's "Victors of the Great War" national idea now has a 50% mastery gain penalty
The Japanese focus Finish the Fight now takes 35 days and no longer unlocks an obsolete decision
The Finnish AI is now more likely to pick subdoctrines that fit/work well for them
Added a new national spirit for the Guangdong and Guangxi cliques to incentivise them rushing the Liangguang Incident
Added a national spirit and focus for the Chinese Warlord States regarding Military Looting to slow down production in exchange for a slight military boost
The Qing Empire now has access to the warlord integration decisions to speed up the lowering of their puppets' autonomy
The Greater Iraq integration decisions now take 14 days instead of 30, and target controlled states instead of owned
The Falangist Spanish bonus Eliminate the Carlists now lasts for 90 days instead of 60
Finland now starts with its fifth submarine, the Saukko
Adjusted the modifiers granted by the Putschminister trait
Adjusted the location of some starting resources in Brazil, and adding a small amount of rubber production to Acre
Added one dockyard in Istanbul to represent the Taşkızak Naval Shipyard
Turkey - Moved the Turkish character Kamil Tolon to the political advisor slot
Turkey - Added two new starting ideas regarding the first five year plan and illiteracy. Added two new early-game focuses for utilising Sümerbank for more industry and tackling the illiteracy. Reduced the focus time for Ratify the Six Arrows to 35 days.
Japan - the missions for Naval Demands relating to building more ships now last 545 days instead of one year
The communist shared Baltic focus A Revolutionary Cabinet now takes 35 days
Latvian Ugonkrusts divisions are now militias and their national spirit fascist paramilitaries now gives a slight boost to militia attack and defense
Historical Afghanistan can now seek investments from both the Axis and the Allies, provided that they expel the nationals of the one they sought investments from first
Aussa - The focus Every Man a Warrior now unlocks militias
Portugal - Boosted the amount of democratic support gained from the national spirit British Influence
The Romanian national spirit Iron Guard now grants a 5% recruitable population factor bonus
The Portuguese focus Portuguese Legion now also grants a one time research bonus to military police, and the national spirit granted also gives 5% core defence
Repairing ships can draw local supply if not enough is available from their homebase. This will only ever eat up leftover supply
Reduced 1936 starting static AA in England to slightly reduce German bomber losses during the Blitz
Soviet Specific Changes
Lowered focus duration of "The Means to Wage War" and "Superior War Machines" from 70 to 35 days, and reduced the 75% bonuses to 50%.
Updated Superior War Machines requirements now to require basic medium tanks researched, rather than improved medium tanks.
Soviet Union now starts with -15% land mastery gain. Can be removed with Lessons of war. Purges makes the malus worse, some focuses makes it better
Removed -10% army xp modifier
AI Soviet will start building T34 earlier
Overall Naval Changes
Minimum chance to hit during a naval battle is now 2% instead of 0.05%
Strike forces are allowed to repair if they are in harbour. They will repair up to a certain strength percentage, depending on the repair priority.
Taskforces that are in combat are no longer reinforced from the reserve fleet. This solves an issue where those ships would arrive late to the battle and almost instantly killed.
Increased chance to hit for big guns by decreasing the maximum hit profile from 80 to 70. (Note: torpedo value is *not* changed from 100, this did get accidently changed in the open beta update, but has been reverted).
Updated naval grand doctrines to have the more fitting bonus to the correct track
Overall Air/Ground Combat Changes
Decreased air to ground strength damage from 0.05 to 0.035
Decreased air to ground organization damage from 0.10 to 0.035
Increased air to ground organization dice roll from 4 to 5
Division AA damage to CAS is more consistent
You require more division AA to get the maximum bonus to reduce cas damage. To reduce by the maximum 75% you need now ~55 anti air attack
Division AA negated air superiority better when it is stronger, and weaker when it is not as strong. The maximum is around 50% decrease, versus 40% decrease previously.
Doctrines/Mastery Changes
Reduced max monthly mastery gain from 50 to 40
Increased Armor mastery gain multiplier from 4 to 10
Decreased artillery mastery gain multiplier from 10 to 8
"Desperate Defense" now requires a defense war to be able to be picked
"Infiltration Tactics" now enables the correct tactic to be used
Reordered milestones in "Fire Concentration" so that the combat width reduction is unlocked slightly later
Overall org gain rate has been halved in most instances in the various doctrine tracks.
Misc Changes
Increased Energy Cap For Factories by 10% (from 6 to 6.6)
New Features
You can now select which backgrounds you want to have shown in the main menu, they will be randomly chosen every 20 seconds while in the main menu. The button can be found in the bottom right of the menu.
MIO trait queues can now be saved between sessions
Gameplay
Greece - The focus An Orthodox State can now be taken when going down the absolutist royalist path, and grants different bonuses
Congo - If the Barotse Litunga has been approached before the war for liberation commences, Yeta III will now become available as a field marshal
Added the option in the Afghan historical branch to swap out the Prime Minister for another Royal Successor
The Greater Mongolian formable nation now includes the state of Hebei-Chahar
Added a new focus for Nationalist China in the air branch to open AFAMF factories, granting military factories and a small bonus to light airframes
He Yingqin now becomes available as a general for Nationalist China after completing the focus Crackdown on Corruption in the army branch
China can now rename a few Manchurian cities after recapturing them
Added a Bicycle division name list for Japan
Reforming the Chinese Empire as the Kumul Khanate or Ma Cliques now provides different flavour/versions of the cosmetic tag
Added an additional focus to Sinkiang's unique sub branch
Added an internal politics sub branch to Khotan Ma
Added two additional focuses to the Qinghai Ma's unique sub branch
Added a focus for the Qinghai Ma to rebuild the Ninghai Army
Adding in event for imprisoning Zhang Xueliang as Nationalist China
Added a unique focus tree sub branch for the Yunnan Clique
Monarchist Portugal can now inherit a few Brazilian characters when reuniting the kingdoms
Added the ability for a player puppet Mengkukuo to ask Japan through a decision to launch Suiyuan Campaign
Manchukuo can now request the annexation of other Japanese puppets in China through decisions when going down the Chinese Leadership path in the Obedience branch
Added the ability for Brazil to establish and develop Rondônia
Added a new focus to the Brazilian industrial branch to found the Companhia Vale do Rio Doce to increase steel and aluminium in Minas Gerais
Added the ability for a westernising Iranian state to secularise, and made the choice between the different democratic leaders more interesting
Completing the focus Unified Kurdistan now grants additional core states
Fascist Turkey can now make Nihal Atsız their country leader after completing the focus Turanist Ambition
Added Etibank as a new industrial concern for Turkey
Updated the Iraqi Military Branch to be more flavorful, giving them the ability to gain the river navy bonus among other things
The Iraqi focuses demanding Syria now demand they get annexed instead of puppeted
Updated the Kurdistan branch for Iraq to have more flavourful effects such as the ability to train militias from the Peshmerga focus, and added the ability for them to take Eastern Syria through a border war
Added a new industrial concern and two new military advisors for Iraq
Added two new focuses to the Iraqi industrial tree for expanding the Cotton and Cement Industries
Afghanistan - Added Abdul Hadi Dawi as an advisor for the Amanullah Khan branch
Vichy France now has access to the political advisors it should have
Vichy France now no longer has access to Generals who fought with Free France
Added one new Air Chief to Vichy France. Added 2 new High Command to Vichy France
Added two more focuses to Iraq regarding the Sunni Dominance and Shia Unrest
Added three new focus for Afghanistan in the democratic branch to Ally the Young Afghans and gain more democratic support and advisors
Added two capstone focuses to Iran
Added two new decisions for Saudi Arabia and Oman relating to modernization initiatives
Added four new political advisors for Iraq
Added a new shared national spirit and joint focus tree for the Ma Cliques
Italy - if King Vittorio Emanuelle died while being a national spirit, he will be replaced by a national spirit version of Umberto II
Added Gwadar to the map
Most navy move commands will ignore avoided areas, but still respect blocked areas. This allows navies to move a bit more freely
UI
Show energy consumption modifiers in energy resource tooltip
Adds more info to Spymaster 'operatives slot' tooltip
Adds an 'effective change' clause to the BalanceOfPower tooltip
Adds disabled states and new tooltips for 'Repair Now!' buttons for task forces and ships
Japan - Added an explanation of which levels exist for the factions in the Imperial Influence system when hovering over the Emperor in the focus tree inlay window
Fixed issue where convoy protection map icon efficiency tooltip would repeat the same info for every task force in a fleet, though already accounted for
Model Selector buttons now toggles
Stockpile data is now sorted. (Actively produced first, then sorted on stockpile size)
Afghanistan, Iraq - the Free Arabian and Turkestan Legion decisions now properly show their infantry equipment cost as part of the decision
Added focus branch navigation button to the Indian and Iranian focus trees
The Romanian focus White Squadron now has a more appropriate focus icon
AI
Tweaked AI to only research coal efficiency if they are struggling with energy
Tweaked historical german focuses to pick slightly stronger start and align historical events closer to their actual dates
Tweaked the order of focus selection for soviets to create a more accurate historical timeline
Fixed issues where Japan would keep the Potsdam Conference and National Defense State spirits after being puppeted, and made the US more likely to puppet Japan and less likely to force change their government when they surrender through their focus
If Peace is accepted between China and Japan through the decision and subsequent events, truces are now also added with HBC and KUM and the Japanese AI will be less likely to attack and antagonise Chinese nations
The Ma Cliques will now not do their mutual guarantees focus until the late game, and the SIK ai will now not become a Soviet puppet unless the fully control all their owned states.
Adjustment to the Air Base Access AI Acceptance logic. AI should now be less accepting for Air Base Access, especially in other ideologies.
Soviets start making military factories a bit earlier.
Soviets will produce the T34 earlier.
Soviets rely more on the T34 now in their templates & production.
Soviets will redeploy Far East garrison forces if required to defend the homeland.
Germany will refrain from costly and ineffective air attacks in the west during the Phoney War
Germany will refrain from air attacks on UK before France is defeated
Germany will break off the Battle of Britain in November 1940 to recover and reorganize for Barbarossa
Germany has set air strategic air zone importance for Baltic, Eastern Poland, and Ukraine air regions until 1942 so the German air force concentrates on helping the army break through in the border battles
Germany won't research amphibious tanks as soon as possible anymore
Countries are less likely to build the new special buildings unless needed
Normalized AI weights for tank armor & engine research, generally they are done around the period where they make sense, rather than too soon.
AI Equipment
Updated T34 designs
Updated Spitfire designs
Updated german medium tank & airplane designs
Naval AI Changes
AI does a better job assigning their admirals to their various fleets.
Updated AI task force insignia assignment to mirror compositions
AI will in general use its strikeforce until it's no longer effective
Better task force templates
AI will now use its reserve fleet to create new task forces if possible & needed
The AI will only build the required task forces before looking to see if it can build any of the additional, optional task forces
Improved behavior of strike forces when engaging spotted enemies
Improved Naval AI reasoning for use of engagement rules, and added scriptable values by mission (risk/aggressiveness)
Fixed an issue where you could have ships do training mission when outside the range of the homebase
Fixed an issue where task forces would not move closer to their active regions, even when homebase was set to close by. (This should make strike forces better at catching up to naval combats)
Increased importance for naval invasion defense goal
Modding
Fixed triggers is_demilitarized_zone and is_border_conflict crashing when used in any_state trigger
Added `energy_ratio` trigger to see the energy fulfillment on a country scope, returning between 0 .. 1
Implemented `only_imported` for `has_resources_in_country` trigger
Implemented warning for triggers that work in a normalized range but gets compared to a non normalized range
Bugfix
Fixed a bug where country events would always roll the same random number
Correctly updates research speed tooltip when tagging between countries
Fixes issue with tech bonus claiming that causes asserts
Fixes CTD when a unit given from CountryA, which is exiled, to CountryB and the unit is standing in CountryC and then CountryC is also exiled
Fixes HighCapacityElectricalGrid tooltip displaying +10% instead of +10%/infra
Faction color now correctly follows the leader's color dynamically if not overridden
Fixes 'Goes to ' showing wrong country
Fixes resource specific resource rights
Polish AI will not take boost monarchism decisions if monarchism claim level is above 90%
Poland can now get their Habsburg alliance focus if Joseph August von Habsburg becomes country leader of Hungary
Requesting the South Atlantic islands now target whoever is controlling the states
Fixed an issue where the Chinese Expedite the Political Tutelage decisions could be redone in states that had been lost and recaptured
PHI: Philippines will actually be granted independence if they peacefully complete the American Intervention.
PHI: You will no longer lose the Reino de Filipinas or Hispanic Empire tags when completing the Treaty of Manila while at war.
Fixed an issue where the Spanish Carlists wouldn't get the correct 3d unit models if going with a Habsburg monarch
Fixed a few instances of broken localisation in the Italian tree
Fixed an issue where the Moldovan characters would show up as debug strings
Fixed an issue where the faction goal Fortify Okinawa was checking that the naval forts were being built in the wrong province, ending up unable to be completed
Fixed an issue where Nationalist China puppeting a warlord after completing the focus Appoint Sympathetic Judges would apply the intended spirit on themselves instead of the warlord
Fixed an issue where the Nationalist Chinese focus The Seas of Tomorrow wouldn't grant the promised Naval Facility unless if controlling Hainan
Fixed erroneous mastery gain bonuses in a few focuses
Fixed Ye Jianying's portrait not showing if you don't have La Resistance
Fixed an issue where the Japanese army faction wasn't affecting cas production cost if BBA was disabled
Fixed an issue where the Japanese Armored Car designer could show up when LaR was disabled
Fixed an issue where the Spanish focus Join the Allies would ask multiple countries for faction joining at the same time, and would launch an incorrect news event
Disabled an event if "No Compromise, No Surrender" is enabled where the United Front is dismantled after defeating Japan, thus blocking China's focus "Victory over the Invaders"
Fixed an issue where the Afghan and Raj focuses to attack Sinkiang wouldn't give wargoals on KHM if they occupied the target territory
Fix for "Establish a Marine Corps" faction goal not granting the listed general's reward when the country only possess amphibious tank technology.
Custom Game Rules - Fixed Democratic AI Strategy of Lithuania wrongly using Latvian description
Fixed an issue where Nicaragua was missing two of their political advisors
Fixed issues where certain countries intended to be able to form Central America and Gran Colombia weren't able to, and added Balta-Tiraspol as a target in all Greater Lithuania and Greater Commonwealth focuses
Fixed a few instances where event options would be unselectable for the ai due to the option being scripted with a factor = 0 rather than a base = 0
Fixed an issue where Chile could have multiple Mapuche Conflict spirits at the same time
Fixed an issue where the hidden event to change Mao's portrait would retire the character and incorrectly swap the portrait
Fixed an issue where some vps would be incorrectly named after forming Greater Greece
Eleftherios Venezelos passing away while Greece is democratic will no longer kill their country leader unless it is Venezelos himself
Fixed issues where Mexican characters who were unlocked through focuses and not intended to be transferred were transferred anyway to breakaway countries whenever any of their civil wars would fire
Fixed the missing loc strings for the Nanjing Presidential Palace
Fixed an issue where the Sinkiang focus Reestablish the Guominjun would send the wrong event to China
Fixed an issue where warlords couldn't get the Morozov Design Bureau if NCNS was enabled
Extended the speed bonuses from subdoctrines to motorized support units to include motorized and truck-drawn rocket artillery.
Fixed numerous literally unplayable "the the" typos throughout the loc
Fixed missing officer trait in "expand infantry forces" faction goal reward description.
Changed numerous cases of "Poznan" to correct Polish name "Poznań". Zwirbaum happiness +1.4%.
When auto upgrading equipment the manually set icon and model would not persist
Removed Cancun as it wasn't founded yet and replaced it with Chetumal
Fixed "Magnatron" typos, renamed correctly to Magnetron
Fixed an issue where democratic Japan could attract industrial investments from the same major country multiple times
Fixed an issue where a "Warlord Demands Subjugation" event would always say the sender was China even though it wasn't
The Portuguese focus Expand the Chinese Territories can now also be taken if Macau is controlled by a subject of theirs
Fixed an issue where the Lithuanian focus Restore Greater Lithuania would be unavailable if any of the target states had already been cored
Congo gaining a Brown Water Navy will no longer think it is in South America
Austria can no longer liberate other people's subjects by creating the Central Powers
Fixed an issue where Japan and the Soviet Union signing a separate peace would give the spirit Full Focus on the West to Japan instead of the Soviets
Fixed a bug where bonus to org gain rate was applied twice
Fixed an issue where Warlords could demand the subjugation of Chinese states that were already subjects of other foreign powers
Raj - The focus Riches of the Raj now properly includes both coal and chromium
Added cores that were missing to the Finno-Ugria formable
Fix tooltip for faction goal Expand Our Armored Force to also include Armor Officer
Raj - Fixed an issue where the Dams gained from the focus Industrialise the Ganges wouldn't show up on the map
Fixed Burma's military advisors being the wrong costs
Fix CHI focus Fund The Marine Corps using Invasion Preparation Speed instead of Invasion Preparation Time
Fixed various issues with the Neo-Mesopotamian formable nation
Fixed a few issues with naming for The Great and Eternal Nordic Empires
Fixed the icon for Improved Anti-tank in the Philippines
Greece: Fixed missing tooltip GRE_host_soviet_bureaucrats_in_greece_tt
Fixed missing French loc for Husqvarna weapons factory focus in Swedish focus tree.
Reduced speed of Elephantry units
Fixed broken tooltip localization in Form the Nordic Council
Fix SWE - Question Neutrality event title doesn't check current German leader
Fix Appoint a Spy Master - Tooltip displays faction goal rewards other than those actually granted
BEL - Vandervelde's death event is missing trigger
Fixed an issue where the event The Coronation of Mohammad Hassan Mirza wouldn't actually make Persia non-aligned
Fixed an Issue where the Philippines could flip-flop back and forth between their Maphilindo and Hispanic Empire tags
Fix Claire Lee Chennault quitting immediately after getting hired
A Trotsky-harboring Mexico that hasn't invited him to the government and seeks to join the Comintern through the focus International Proletarianism will now send him to Moscow, instead of him forever being out of reach for the Soviets
Afghanistan - Qargha Dam will now appear in the correct location
Fixed an issue where female characters in Arabic countries could have ibn in their surnames, instead of the linguistically correct bint
Fixed an issue where the AI strategy values added from the Iraqi focuses Nationalize Anglo-Iraqi Oil Company and Anglo-Iraqi Oil Expansion wouldn't properly apply for the UK
Raj - Restoring the Timurids as the Raj now also grants cores ´on their former Transoxianian and Caucasian territories
Afghanistan - Fixed an issue where a few focuses that mentioned claims didn't inform the player that they could core the claimed states once captured
Scaled the numbers of techs needed to complete the Faction Goal of "Develop Joint Research Practices" based on the average numbers of researched techs between the faction members when selecting the Faction Goal. The more techs the faction has when starting the Faction Goal, the less techs are required now.
Gunther "Adlerauge" Rall gets his portrait back - Fixes
Bypassing "Clamp Down on Danzig" and "Ban the Nazi Party" will now remove resistance and rename the city - Fixes
Norway will now gain their two off map civs when completing "Invite Foreign investment"
Fixed an issue where the Democratic Chinese faction invitation decisions wouldn't add the target to the faction if China wasn't the faction leader
The democratic Chinese focus Shifting the Balance now has a small bypass effect to enable faction creation
The Afghan Oil Concessions now only give access to the oil in the selected states
Democratic China - The Stir Republican Sentiments decisions can no longer target warlords, which are already a target of a different democratisation decision
Fixed a few instances where Uruguay would fail to go down the fascist path when set to do so in the game rules
Fixed an issue where Paraguay could fail to go communist when set to do so in the game rules
Fix for OOS caused by international markets having a difference in prices compared to the drafts
Fixed an issue where the reward from the faction goal to control the Bosphorus would construct forts in the wrong state
Turkey - Fixed an issue where the Kurdish State Management decision category would disappear when there was no ongoing mission or decision
Entering a war with a nation removes naval blockades imposed by either party.
Fixed a bug where equipment used by supply system was not properly return (disappearing trucks)
OOS fix in peace conferences
PRC - Fixed an issue where all stated rules weren't applied when completing the focus Burn the Paper Tigers
Clients were creating naval mission commands that caused mp performance problems
Fixed an issue where Mexico could be annexed by one of their revolts even though they were winning if both sides were the same ideology
Fixed mapmode brightness. (When fixing an old legacy bug in the rendering part of the game, it caused several mapmodes to become brighter, unintentionally.)
Fixed an issue where Yunnan's decisions could disappear after switching focus tree.
Fixed an issue where the Rif could no longer form Arabia
Fixed a bug where all AI task forces where allowed to split off repairs, instead of just strike forces
Fixed a bug where reserve fleets couldn't travel to a repair base
Fixed a bug where the blacklist was used as a whitelist (naval targeting options)
OOS that could occur in the gamestate due to running in different languages
Fixed various trigger bugs where the incorrect comparison was made (example: 60 instead of 0.6)
Fixed crash that can occur when dismantling faction
Fixed an exploit where recreating factions allowed you to instantly get the reward for completing them
Fixed a bug where naval dominance calculations wouldn't always refresh correctly
Fixed a bug where the naval distance was incorrectly calculated, which had an effect on the automated homebase logic
Swapped cases of air_superiority_bonus_in_combat modifier (which only works on a character scope) to army_bonus_air_superiority_factor in various national spirits and focuses.
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