- Changed overlay effect when bosses get hurt
- Added several new graphics settings such as VSync, framerate limit, and other visual quality options
- Added 3 abilities
- Renamed some abilities
- Added labels over interactable elements in the hub
- Fixed some collision issues in the hub
- Fixed softlock in rest encounter on multiplayer
- Shop loot is now randomized in the gameplay demo.
- Ability selector now always has the tooltip expanded to show the full ability info
- "Persist Custom Player Names" setting now preserves player color
- Fix error in space period rings' outer label
- Re-balanced boss health in both singleplayer and multiplayer.
- Fixed boss health bar capacity not updating visually in online multiplayer
- Adjusted some collision in tutorial
- Fixed steam lobby discovery not working if LAN server discovery failed to set up
- Fixed steam lobby discovery not updating when changing the setting while open
- Fixed issues in steam multiplayer when connecting more than once in the same game session
- Abilities equipped at the start of a run now persist between runs.
- Reduced performance impact of all skyboxes
Thank you for playing the Nullpoint Protocol Playtest!
