Changelog
- Implemented background loading for several parts of the game to prevent stutters: boss attacks, main menu background, scene transitions.
- More resources and shaders are precompiled in the main menu to prevent stutters during gameplay.
- Removed "Knut" from name pool
- Fixed player revival UI element showing in front of other UIs
- Increased size of switch info prompt in loot screen
- Added option to show player numbers in HUD
- Fixed "Abandon Run" pause menu button appearing in demo mode
- Added ability slot icons in text where appropriate
- World interactions now show input icons instead of an exclamation mark, and sometimes an optional line of text
- Interactions are now their own remappable action - defaults to E (main) / Keypad 6 (alt) on keyboard, and bottom face button (A) on controller (same as Jump)
- Added a subtle visual above the player character showing when an ability comes off cooldown
- Adjusted lighting for existing scenes
- Renamed "Related Effects" in ability info popups to "Related Concepts"
Thank you for playing!
