System
- Fixed an issue where the item absorption range remained expanded under certain conditions.
- Fixed an issue where the remaining lives icon on the result screen was incorrect when starting from the 2P side.
- Fixed an issue where deployable Bit Shoot could not be controlled when starting from the 2P side.
- Fixed an issue where equipment could not be selected correctly after entering AI DUO PLAY from the 2P side.
- Changed AI DUO PLAY rules to infinite lives; mistake count is now recorded.
- Improved AI accuracy in AI DUO PLAY.
- Fixed display corruption when launching 2nd Loop Mode in DUO PLAY.
- Fixed an issue where the character illustration in Ending 3 was not displayed correctly.
- Modified Stage 4 to include a stage start intro sequence.
- Adjusted behavior when remaining lives exceed 100.
- Fixed an issue with the animation during player type selection.
- Improved controller input stability.
- Fixed an issue where the shield was not displayed under certain conditions.
- Modified the result screen to display player names upon game completion.
- Adjusted menu behavior.
- Mini Game: Fixed draw handling in VS MODE.
- Mini Game: Added additional usable buttons.
- Mini Game: Improved AI accuracy.
- Fixed an issue where Steamworks was not properly reactivated after unpausing.
- Adjusted controller number handling to address startup errors on ROG Ally X.
- Enabled 2P keyboard (H key, J key) to confirm and cancel selections.
Game Balance
- Energy gauge no longer changes while the player is invincible.
- Adjusted the timing of transitioning into invincible state.
- Expanded Bit attack hitbox and item absorption range while Bit Shoot is on standby.
- Fixed an issue where initial difficulty was not set correctly at game start.
- Eased the upper difficulty limit for MASTER difficulty.