Hey everyone, Kevin here.
Thanks to everyone who’s been playing the build and sending in feedback.
I’ve collected over 500 responses in the feedback form. You guys are absolute legends.
(But yes. I’d welcome more)
I’ve been tinkering away at a bunch of things
Here’s what changed in this update:
Improvements (what a serious word)
Added a sensitivity calibration when you start the game

There is a new slider in settings called fishing sensitivity that only effects the fishing rotation strength when using the mouse

Improved shader precompilation, which should stop that little stutter party at the start of the game. (I don't have an image - you have to experience it for yourself)
Bug Fixes
You can no longer walk on the invisible dock, which was never meant to be a feature, despite how magical it looked.
Fixed an issue where the player could fall off the world from the cave. (The world is now more committed to staying under your feet.)
The table and chair no longer lose collision when Grandpa walks to the dock.
Pressing ESC in the mermaid cave at the end doesn't cause hook to clip
You can now rotate items in the inventory at the start of the game. (Finally.)
Fixed a bug where Grandpa refused to let you put your fish in the tackle box. He has agreed to chill out.
The dead girl's hand now properly collides with fish. (I never thought I’d write that sentence, yet here we are.)
Thanks again for all the support and reports.
If you stumble across more bugs, please toss them into the bug form.
And join the Discord and tell me directly
I haunt that place daily.

Back to the lake I go.
~ Kevin (The Water Museum)
