Added
- New high level zones, new enemies, new multi-level dungeon. Those zones are pretty dangerous, you better come prepared

- New level 100 boss - Essence of Chaos.
It's tought, it has special skills and couple mechanics you'll have to figure out. Also it's not as easily teleported to as level 85 bosses - you have to get there first.

- 3 new achievements

- New passive for physical builds: [Critical Hit].

Weapons/shields/amulets can spawn with up to +5 to this skill depending on level
Beware: bosses/elites now can spawn with this skill as well
- Added item compendium where you can check stats of items you ever picked up
Currently having trouble displaying randomized stats (like +5-10 strength or +1 to random skill) - those stats show one random value for now instead of full range
Changed
- Monsters can now cast buffs on themselves (like [Frenzy]), not just damaging skills
- Bosses and some monsters now have an increased change to drop specific gear item depending on monster
Those drops count as additional and they don't replace usual random drops
- Bosses are more likely to summon help now
- Now collecting kill stats for monsters. Used in new achievements and will be utilized more later
- Consumables dropped from lvl 85 bosses now require level 80 to use (was 60)
Fixed
- Lava in a bottle not appearing in loot table