The plan was to release this alongside the story and gameplay overhaul, but those plans are on hold for now while other projects are under way. In the meantime enjoy the fixes! There's nothing major but the game plays much smoother and hopefully is a bit easier to understand in some places.
Let us know what you think or if you find any more problems. Don't forget to leave a review!
Fixes include but are not limited to the following:
Bug Fixes
Continue loads the wrong active character
Multiple characters accept input after Continue
Clones databank crash
Reading tablet close buttons not working
Doctor’s door quest completing without opening the door
Control unit lever confirm ignored
Badge not hiding when opening maze access panels
Character swap crash after cutscene
Inventory panels stuck or over-popping on character swap
Inventory items missing from tray after swap or Continue
World pickups reappearing when already in inventory
Drop from inventory crash
Navigation path lines visible during cutscenes
Crash when unlocking the third mind
Substation keycard pickup crash or linger
Tutorials not loading or showing wrong bindings
How-To-Play not updating when input type changes
Pause menu focus navigation broken
Mobile joystick settings dimmed when not on mobile input
D-pad moving the character or flipping input mode
Whiteboard passcode quest soft-lock
Desktop mouse clicks double-firing or flipping toggles
Death restart vignette not clearing
Death restart black fade wrong or playing twice
Camera return killing the load fade
Game intro dim overlay stuck after prologue
Inventory drop button stealing focus on pickup
Main menu Are You Sure → No lost focus
New Features
Auto-detect keyboard, controller, or mobile input
Holding interaction tutorial
Inventory tutorial on first pickup
Haptic feedback for controllers
Mind control playable with controller
Chemistry minigame playable with controller
Pause menu bumper tab switching
Facility map opens with dedicated input (keyboard F + controller back/options)
Facility map tutorial after opening two doors
Gameplay Changes
Mind stability only pauses for the active character in the databank maze
Quest list hides during suspicion spikes in overlays
Server center maze progress now saves and loads
Doctor’s admin computer requires Doctor’s ID
Input sources prioritized by active device type
Left stick only controls UI while the game is frozen
Tileset collision cleanup
Stronger success haptic pulses on mind control celebration
UI Changes
Pause menu focus neighbors fixed
How-To-Play tab title and layout cleanup
Mobile joystick side and invisible options always editable
Inventory tray refresh without pop animation on swap
Door panels get drawn pixel-screen ui and border visuals
Door panel screen feedback on scan success/fail
Game intro unused dim overlay hidden
Save preview date/time formatting
Main menu Are You Sure focus returns to New Game
Inventory pickup no longer forces drop-button focus
Controller instruction hints on mind control failure UI
Tutorials adapt text to the current input type
User settings saved between sessions
