Update description of version V3.2.2 of ox and horse simulator.
To all players and friends:
Hello everyone! This time, we will bring you the update of version V3.2.2, focusing on optimizing the combat experience, fixing a large number of bugs, improving the weapon system and the underlying logic, and adding the hit feedback effect. The specific contents are as follows:
Note: At present, AI has no vision and weapons cannot be archived. I will solve these problems in the next version, because there are too many things added this time, so I will update the version first.
First, operation and experience optimization
1. When the character drives the vehicle, the control effect will not take effect abnormally.
2. Greatly optimize the fighting experience.
3. Optimize crit damage and crit icon display logic.
4. Optimize the camera shaking effect
5. Optimize the logic of running and aiming
6. Optimize the animation blueprint upper body animation playback settings
7. When Tatsu Yamashiro takes it out, it no longer shows aiming alignment, which optimizes the melee operation experience.
Second, the optimization of combat and injury system
8. Distinguish the damage channel between gun shooting and ordinary attack.
9. Firearms can cause differentiated injuries to different parts of the body.
10. Optimize the logic and shooting feel of firearms.
11. New melee weapons (such as Tatsu Yamashiro) wield machete light effect.
12. When gun weapons hit, add hit special effects to strengthen hit feedback.
13. Fix the BUG that the attack damage is not repeated (a single general attack will no longer repeat the damage and special effects on the vehicle).
14. Lower the position of the ocean to avoid damage to the ground caused by large-scale attack errors.
15. Increase the damage skip effect for the vehicle, and close the collision detection channel of some boxes of the vehicle.
16. Added the decal effect of gun/melee attack hit, and optimized the visual feedback of hit.
17. Fix the problem that the vehicle can't display the decal of the hit bullet hole, and improve the performance of the vehicle when it is hit.
Third, BUG fixes
18. Fix the problem that you can still get on the bus when you die.
19. Fix the BUG with abnormal aiming
20. Fix the problem that NPC can't hit the target when shooting.
Fourth, the role and animation optimization
21. Optimize the performance of the physical doll of the character to cut back to the normal state, and change from hard cutting to slow cutting, which is more natural and smooth.
Five, the bottom and specification optimization
22. Update multiple codes to reduce the coupling degree and complexity of the system and make it run more stably.
23. Standardize most animation naming specifications (for example, AS_Idle_Pistol animation state _ standby _ pistol).
Sixth, the weapon system is perfect
24. Complete the firearms switching logic.
25. Making weapon slot system:
-No.1/2: Rifle slot
-No.3: pistol slot
-No.4: Slot for melee weapons
26. A bullet reloading system was developed.
Version V3.2.2 of ox and horse simulator
2026/4/18
