This patch has a number of fixes for some exploits, and problems with players connecting to servers. More patches will be coming soon to further address connection issues. Please let us know how you go.
VERSION 0.3.5.3 (31-MAY-2016)
- Fixed exploit where ownership stakes could be placed within rocks in certain situations, due to crouch height not being calculated properly
- Fixed issue where signs could be placed in incorrect locations
- Fixed issue where multiple terrains would not be able to be baked in the navmesh for custom maps
- Removed several memory allocations in level load and instantiation, to speed up level load
- Made max ping kick not start before players finish loading the level, to prevent players incorrectly being kicked for high ping
- Made workbenches more memory efficient
- Fixed issue with `structurecomplexitylimit` command
- Fixed issue where huge saves could not save properly in some situations
- Added `sendbuffersize ` command. If you get warnings about your sendbuffer being full, consider setting this value to a higher number.
- Added `networktimeoutdelay ` command. This is the amount of seconds a server will wait before kicking a player it considers disconnected. If players are unable to connect to your server, consider setting this value higher.
- Doubled drop rate of loot crates in Diemensland
- Fixed issue where starvation damage wouldn't trigger the damage sound effect
- Changed trapdoor to be a subcategory of doors
- Added four new music tracks
