This is a minor patch to improve join times when connecting to servers, and fix some bugs in mods.
For server owners: this patch attempts to give you options when you load a broken mod into your server, or a mod becomes broken through an update.
Please remember, when adding mods to busy servers, that you cannot reliably remove that mod from the savegame. This is why we prevent you from loading a savegame that depends on mods that aren't loaded.
However, should the worst happen and some mod breaks, and no fix is in sight, and you are not prepared to wipe, there is now a solution. Before doing this, BACK UP YOUR SAVE.
You can use the new `forceload` command to force the savegame to load despite any errors thrown. However, we cannot guarantee that your save will load entirely or correctly. Items from mods that are missing will disappear from the world and there could be unforeseen consequences. Think of doing this as 'voiding your warranty' on that save - we will make no guarantees.
VERSION 0.3.6.3 (14-JULY-2016)
- Improved load message feedback when joining a server
- Improved structure load times when joining a server
- Improved disconnect times
- Fixed autowipe receiving an incorrect path
- Mods that fail to load will no longer be listed as a dependency in the savegame
- You can now force a savegame to load when there are missing mod dependencies. USE WITH CAUTION AS THIS MAY BREAK SAVEGAMES. Use the `forceload` command in your autoexec.
